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hub / github.com/BohemiaInteractive/CWR / CancelAllMessages

Method CancelAllMessages

engine/Poseidon/Network/NetTransportNet.cpp:2468–2476  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2466
2467NetStatus serverSendComplete(NetMessage* msg, NetStatus event, void* data)
2468// data -> NetServer instance
2469// thread-safe
2470{
2471 NetServer* server = (NetServer*)data;
2472 if (!server || !msg)
2473 {
2474 return nsNoMoreCallbacks; // fatal error
2475 }
2476#ifdef NET_LOG_SERVER_COMPLETE
2477 NetLog("Channel(%u)::serverSendComplete: status=%d, len=%3u, serial=%4u, flags=%04x, msgId=%x",
2478 msg->getChannel()->getChannelId(), (int)msg->getStatus(), msg->getLength(), msg->getSerial(),
2479 (unsigned)msg->getFlags(), msg->id);

Callers 2

FleeFunction · 0.80
SetGameStateMethod · 0.80

Calls 4

getServerPeerFunction · 0.85
enterMethod · 0.45
cancelAllMessagesMethod · 0.45
leaveMethod · 0.45

Tested by

no test coverage detected