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hub / github.com/BohemiaInteractive/CWR / NGSName

Function NGSName

engine/Poseidon/Network/NetworkServerMission.cpp:878–915  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

876 {
877 // create message
878 NetworkMessageType type = _playerRoles[i].GetNMType(NMCCreate);
879 NetworkMessageFormatBase* format = GetFormat(type);
880 Ref<NetworkMessage> msg = new NetworkMessage();
881 msg->time = Glob.time;
882 NetworkMessageContext ctx(msg, format, this, to, MSG_SEND);
883
884 NET_ERROR(dynamic_cast<const IndicesPlayerRole*>(ctx.GetIndices()))
885 const IndicesPlayerRole* indices = static_cast<const IndicesPlayerRole*>(ctx.GetIndices());
886
887 TMError err;
888 err = ctx.IdxTransfer(indices->index, i);
889 if (err != TMOK)
890 {
891 continue;
892 }
893 err = _playerRoles[i].TransferMsg(ctx);
894 if (err != TMOK)
895 {
896 continue;
897 }
898
899 // send message
900 NetworkComponent::SendMsg(to, msg, type, NMFGuaranteed);
901 }
902
903 if (!onlyPlayers)
904 {
905 MissionParamsMessage msg;
906 msg._param1 = _param1;
907 msg._param2 = _param2;
908 SendMsg(to, &msg, NMFGuaranteed);
909 }
910}
911
912namespace Poseidon
913{
914void Encrypt(QOStream& out, const unsigned char* publicKey, int keySize);
915}
916
917bool NetworkServer::IsDedicatedBotClient(int dpnid) const
918{

Callers 1

SetGameStateMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected