| 59 | DEFINE_FAST_ALLOCATOR(GameDataObject) |
| 60 | |
| 61 | RString GameDataObject::GetText() const |
| 62 | { |
| 63 | if (_value == nullptr) |
| 64 | { |
| 65 | return "<nullptr-object>"; |
| 66 | } |
| 67 | return _value->GetDebugName(); |
| 68 | } |
| 69 | |
| 70 | bool GameDataObject::IsEqualTo(const GameData* data) const |
| 71 | { |