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github.com/BohemiaInteractive/CWR
/ GetDebugName
Method
GetDebugName
engine/Poseidon/Game/Scripting/Scripts.hpp:57–57 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
55
~Script() override;
56
57
RString GetDebugName() const {return _name;}
58
void SetName(RString name) {_name=name;}
59
60
LSError Serialize(ParamArchive &ar);
Callers
7
ResultPath
Method · 0.45
Attach
Method · 0.45
FindPath
Method · 0.45
GetText
Method · 0.45
PrepareMoveIn
Function · 0.45
TriMissionPlayerReady
Function · 0.45
TriPlayerVehicle
Function · 0.45
Calls
no outgoing calls
Tested by
2
TriMissionPlayerReady
Function · 0.36
TriPlayerVehicle
Function · 0.36