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hub / github.com/BohemiaInteractive/CWR / GetDebugName

Method GetDebugName

engine/Poseidon/Game/Scripting/Scripts.hpp:57–57  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

55 ~Script() override;
56
57 RString GetDebugName() const {return _name;}
58 void SetName(RString name) {_name=name;}
59
60 LSError Serialize(ParamArchive &ar);

Callers 7

ResultPathMethod · 0.45
AttachMethod · 0.45
FindPathMethod · 0.45
GetTextMethod · 0.45
PrepareMoveInFunction · 0.45
TriMissionPlayerReadyFunction · 0.45
TriPlayerVehicleFunction · 0.45

Calls

no outgoing calls

Tested by 2

TriMissionPlayerReadyFunction · 0.36
TriPlayerVehicleFunction · 0.36