| 805 | void SendRadioChatWave(ChatChannel channel, NetworkObject* object, RString wave, AIUnit* sender, RString senderName) |
| 806 | { |
| 807 | if (GetNetworkManager().GetGameState() < NGSPlay) |
| 808 | { |
| 809 | return; |
| 810 | } |
| 811 | RefArray<NetworkObject> units; |
| 812 | WhatUnits(units, channel, object); |
| 813 | if (channel == CCGlobal || units.Size() > 0) |
| 814 | { |
| 815 | GetNetworkManager().RadioChatWave(channel, units, wave, sender, senderName); |
| 816 | } |
| 817 | } |
| 818 | |
| 819 | // Sends a mission radio message (wave) on the given channel. |
| 820 | void SendRadioChatWave(ChatChannel channel, RString wave, AIUnit* sender, RString senderName) |
| 821 | { |
| 822 | if (GetNetworkManager().GetGameState() < NGSPlay) |
| 823 | { |
| 824 | return; |
| 825 | } |
| 826 | RefArray<NetworkObject> units; |
| 827 | WhatUnits(sender, units, channel); |
| 828 | if (channel == CCGlobal || units.Size() > 0) |
| 829 | { |
| 830 | GetNetworkManager().RadioChatWave(channel, units, wave, sender, senderName); |
| 831 | } |
| 832 | } |
no test coverage detected