| 3053 | } |
| 3054 | |
| 3055 | void GameState::EndContext() const |
| 3056 | { |
| 3057 | if (_actContext <= 0) |
| 3058 | { |
| 3059 | Poseidon::Foundation::ErrorMessage("GameState context stack underflow"); |
| 3060 | return; |
| 3061 | } |
| 3062 | _contextStack[_actContext].Free(); |
| 3063 | _actContext--; |
| 3064 | _e = _contextStack[_actContext]; |
| 3065 | } |
| 3066 | |
| 3067 | bool GameState::CheckEvaluate(const char* expression) const |
| 3068 | { |
no test coverage detected