| 732 | } |
| 733 | |
| 734 | static GameValue StringLocal(const GameState* state, GameValuePar oper1) |
| 735 | { |
| 736 | if (oper1.GetType() == GameString) |
| 737 | { |
| 738 | RString varName = oper1; |
| 739 | if (varName[0] != '_') |
| 740 | { |
| 741 | state->SetError(EvalNamespace); |
| 742 | return NOTHING; |
| 743 | } |
| 744 | const_cast<GameState*>(state)->VarLocal(varName); |
| 745 | } |
| 746 | else |
| 747 | { |
| 748 | const GameArrayType& array = oper1; |
| 749 | for (int i = 0; i < array.Size(); i++) |
| 750 | { |
| 751 | if (array[i].GetType() != GameString) |
| 752 | { |
| 753 | state->TypeError(GameString, array[i].GetType()); |
| 754 | break; |
| 755 | } |
| 756 | RString varName = array[i]; |
| 757 | if (varName[0] != '_') |
| 758 | { |
| 759 | state->SetError(EvalNamespace); |
| 760 | return NOTHING; |
| 761 | } |
| 762 | const_cast<GameState*>(state)->VarLocal(varName); |
| 763 | } |
| 764 | } |
| 765 | return NOTHING; |
| 766 | } |
| 767 | |
| 768 | static GameValue StringCallNoArg(const GameState* state, GameValuePar oper1) |
| 769 | { |