| 91 | } |
| 92 | |
| 93 | void GameState::SetError(EvalError error, ...) const |
| 94 | { |
| 95 | _e->_error = error; |
| 96 | if (error == EvalOK) |
| 97 | { |
| 98 | _e->_errorText = RString(); |
| 99 | return; |
| 100 | } |
| 101 | #ifndef ACCESS_ONLY |
| 102 | const char* errorText = DefaultInfoFunctions()->GetErrorString(error); |
| 103 | BString<MAX_EXPR_LEN> formated; |
| 104 | |
| 105 | va_list va; |
| 106 | va_start(va, error); |
| 107 | vsprintf((char*)(const char*)formated, errorText, va); |
| 108 | va_end(va); |
| 109 | |
| 110 | _e->_errorText = formated.cstr(); |
| 111 | _e->_errorCarretPos = _e->_pos - _e->_pos0; |
| 112 | |
| 113 | #endif |
| 114 | } |
| 115 | |
| 116 | void GameState::TypeError(GameType exp, GameType was, const char* name) const |
| 117 | { |
no test coverage detected