(node_handle: f64, model_handle: f64, mesh_index: f64)
| 2873 | |
| 2874 | #[no_mangle] |
| 2875 | pub extern "C" fn bloom_scene_attach_model(node_handle: f64, model_handle: f64, mesh_index: f64) { |
| 2876 | let eng = engine(); |
| 2877 | let mi = mesh_index as usize; |
| 2878 | |
| 2879 | // Get model mesh data |
| 2880 | let model_data = match eng.models.models.get(model_handle) { |
| 2881 | Some(md) => md, |
| 2882 | None => return, |
| 2883 | }; |
| 2884 | if mi >= model_data.meshes.len() { return; } |
| 2885 | let mesh = &model_data.meshes[mi]; |
| 2886 | |
| 2887 | // Copy vertices and indices to scene node |
| 2888 | let vertices = mesh.vertices.clone(); |
| 2889 | let indices = mesh.indices.clone(); |
| 2890 | let base_color_tex = mesh.texture_idx; |
| 2891 | let normal_tex = mesh.normal_texture_idx; |
| 2892 | let mr_tex = mesh.metallic_roughness_texture_idx; |
| 2893 | let emissive_tex = mesh.emissive_texture_idx; |
| 2894 | let emissive_factor = mesh.emissive_factor; |
| 2895 | eng.scene.update_geometry(node_handle, vertices, indices); |
| 2896 | |
| 2897 | // Pipe PBR textures through to the scene node material so the |
| 2898 | // renderer's scene pipeline can sample them. |
| 2899 | if let Some(tex_idx) = base_color_tex { |
| 2900 | eng.scene.set_material_texture(node_handle, tex_idx); |
| 2901 | } |
| 2902 | if let Some(tex_idx) = normal_tex { |
| 2903 | eng.scene.set_material_normal_texture(node_handle, tex_idx); |
| 2904 | } |
| 2905 | if let Some(tex_idx) = mr_tex { |
| 2906 | eng.scene.set_material_metallic_roughness_texture(node_handle, tex_idx); |
| 2907 | } |
| 2908 | if let Some(tex_idx) = emissive_tex { |
| 2909 | eng.scene.set_material_emissive_texture(node_handle, tex_idx); |
| 2910 | } |
| 2911 | eng.scene.set_material_emissive_factor( |
| 2912 | node_handle, |
| 2913 | emissive_factor[0], |
| 2914 | emissive_factor[1], |
| 2915 | emissive_factor[2], |
| 2916 | ); |
| 2917 | } |
| 2918 |
no test coverage detected