(
handle: f64,
vert_ptr: *const f64,
vert_count: f64,
idx_ptr: *const f64,
idx_count: f64,
)
| 2233 | |
| 2234 | #[no_mangle] |
| 2235 | pub extern "C" fn bloom_scene_update_geometry( |
| 2236 | handle: f64, |
| 2237 | vert_ptr: *const f64, |
| 2238 | vert_count: f64, |
| 2239 | idx_ptr: *const f64, |
| 2240 | idx_count: f64, |
| 2241 | ) { |
| 2242 | if vert_ptr.is_null() || idx_ptr.is_null() { return; } |
| 2243 | let nv = vert_count as usize; |
| 2244 | let ni = idx_count as usize; |
| 2245 | |
| 2246 | let vert_floats = unsafe { std::slice::from_raw_parts(vert_ptr, nv * 12) }; |
| 2247 | let idx_floats = unsafe { std::slice::from_raw_parts(idx_ptr, ni) }; |
| 2248 | |
| 2249 | let mut vertices = Vec::with_capacity(nv); |
| 2250 | for i in 0..nv { |
| 2251 | let base = i * 12; |
| 2252 | vertices.push(bloom_shared::renderer::Vertex3D { |
| 2253 | position: [vert_floats[base] as f32, vert_floats[base+1] as f32, vert_floats[base+2] as f32], |
| 2254 | normal: [vert_floats[base+3] as f32, vert_floats[base+4] as f32, vert_floats[base+5] as f32], |
| 2255 | color: [vert_floats[base+6] as f32, vert_floats[base+7] as f32, vert_floats[base+8] as f32, vert_floats[base+9] as f32], |
| 2256 | uv: [vert_floats[base+10] as f32, vert_floats[base+11] as f32], |
| 2257 | joints: [0.0; 4], |
| 2258 | weights: [0.0; 4], |
| 2259 | tangent: [0.0; 4], |
| 2260 | }); |
| 2261 | } |
| 2262 | |
| 2263 | let indices: Vec<u32> = idx_floats.iter().map(|&v| v as u32).collect(); |
| 2264 | |
| 2265 | engine().scene.update_geometry(handle, vertices, indices); |
| 2266 | } |
| 2267 | |
| 2268 | #[no_mangle] |
| 2269 | pub extern "C" fn bloom_splat_impulse(x: f64, z: f64, radius: f64, strength: f64) { |
nothing calls this directly
no test coverage detected