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hub / github.com/Bloom-Engine/engine / push

Method push

native/shared/src/renderer/graph.rs:134–136  ·  view source on GitHub ↗
(&mut self, node: PassNode<'a, Ctx>)

Source from the content-addressed store, hash-verified

132impl<'a, Ctx> Graph<'a, Ctx> {
133 pub fn new() -> Self { Self { nodes: Vec::new() } }
134 pub fn push(&mut self, node: PassNode<'a, Ctx>) -> &mut Self {
135 self.nodes.push(node); self
136 }
137
138 /// Compute execution order. Returns indices into `self.nodes`.
139 pub fn schedule(&self) -> Result<Vec<usize>, GraphError> {

Callers 15

mainFunction · 0.45
load_glbFunction · 0.45
load_sceneFunction · 0.45
walk_nodeFunction · 0.45
build_bvh_recursiveFunction · 0.45
build_bvhFunction · 0.45
proceduralMethod · 0.45
mainFunction · 0.45
pickSceneAllFunction · 0.45
getProfilerOverlayFunction · 0.45
getProfilerFrameHistoryFunction · 0.45
expandPrefabFunction · 0.45

Calls

no outgoing calls