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Functions18,240 in github.com/BZFlag-Dev/bzflag

↓ 8 callersFunctionCurl_ftpsendf
other_src/curl/lib/ftp.c:3489
↓ 8 callersFunctionCurl_hash_pick
other_src/curl/lib/hash.c:196
↓ 8 callersFunctionCurl_inet_ntop
* Convert a network format address to presentation format. * * Returns pointer to presentation format address (`buf'). * Returns NULL on error and
other_src/curl/lib/inet_ntop.c:202
↓ 8 callersFunctionCurl_resolv
other_src/curl/lib/hostip.c:396
↓ 8 callersFunctionFT_GlyphLoader_Add
add current glyph to the base image - and prepare for another */
other_src/freetype/src/base/ftgloadr.c:322
↓ 8 callersFunctionFT_GlyphLoader_Rewind
rewind the glyph loader - reset counters to 0 */
other_src/freetype/src/base/ftgloadr.c:86
↓ 8 callersFunctionFT_Load_Char
other_src/freetype/src/base/ftobjs.c:792
↓ 8 callersFunctionFT_RoundFix
other_src/freetype/src/base/ftcalc.c:78
↓ 8 callersFunctionFT_Stream_Read
other_src/freetype/src/base/ftstream.c:109
↓ 8 callersFunctionFreeLuaRef
src/lua/LuaGLPointers.cpp:157
↓ 8 callersFunctionGetLink
src/bzflag/HubLua.cpp:460
↓ 8 callersMethodGetProgID
src/lua/LuaShaders.h:42
↓ 8 callersFunctionGetString
other_src/ftgl/src/FTGL.cpp:32
↓ 8 callersFunctionIsAllowed
src/lua/LuaOpenGL.cpp:119
↓ 8 callersFunctionParseBzMat
src/lua/LuaBzMaterial.cpp:85
↓ 8 callersFunctionParsePhyDrv
src/lua/LuaPhyDrv.cpp:50
↓ 8 callersFunctionParseTeam
src/lua/LuaCallOuts.cpp:387
↓ 8 callersMethodSetAlignment
other_src/ftgl/src/FTLayout/FTSimpleLayout.cpp:106
↓ 8 callersFunctionSetMainScissor
src/ogl/OpenGLPassState.cpp:530
↓ 8 callersFunctionSwapFourBytes
byte swapping functions
tools/modeltool/Q3BSP.cpp:60
↓ 8 callersFunctionTT_MulFix14
other_src/freetype/src/truetype/ttinterp.c:1142
↓ 8 callersMethodTesselationCount
* The number of tesselations in the mesh */
other_src/ftgl/src/FTVectoriser.h:153
↓ 8 callersMethodaddFlagSafety
make a safety zone for all team flags
src/bzfs/CustomZone.cpp:49
↓ 8 callersMethodaddState
src/game/DynamicColor.cpp:320
↓ 8 callersMethodaddTab
src/bzflag/ControlPanel.cpp:1203
↓ 8 callersFunctionadler32
========================================================================= */
other_src/zlib/adler32.c:60
↓ 8 callersFunctionares_inet_ntop
char * * inet_ntop(af, src, dst, size) * convert a network format address to presentation format. * return: * pointer to presentation form
other_src/ares/inet_ntop.c:79
↓ 8 callersFunctionares_query
other_src/ares/ares_query.c:109
↓ 8 callersFunctionautoTime
plugins/keepaway/keepaway.cpp:480
↓ 8 callersFunctionautoTime
plugins/koth/koth.cpp:325
↓ 8 callersFunctionbz_clearMaxWaitTime
src/bzfs/bzfsAPI.cpp:1956
↓ 8 callersFunctionbz_removeCustomMapObject
src/bzfs/bzfsAPI.cpp:3083
↓ 8 callersFunctionbz_sendNonPlayerData
src/bzfs/bzfsAPI.cpp:805
↓ 8 callersFunctioncheckTableFloat
src/world/WorldScript.cpp:652
↓ 8 callersFunctioncheck_match
other_src/premake/src/host/lua-5.1.4/src/lparser.c:104
↓ 8 callersMethodclear
src/3D/FontManager.cpp:165
↓ 8 callersFunctioncomputeCorner
tools/modeltool/modeltool.cpp:1079
↓ 8 callersFunctionconfig_nameserver
other_src/ares/ares_init.c:1170
↓ 8 callersMethodcount
src/bzfs/Reports.cpp:114
↓ 8 callersFunctiondebugIndex
src/obstacle/MeshObstacle.cpp:1014
↓ 8 callersFunctiondropHandler
src/bzfs/bzfs.cpp:183
↓ 8 callersMethodendShot
src/clientbase/Player.cpp:794
↓ 8 callersMethodexecuteBillboard
src/geometry/ViewFrustum.cpp:51
↓ 8 callersMethodexpandToBox
src/include/Extents.h:92
↓ 8 callersFunctionexpr
other_src/premake/src/host/lua-5.1.4/src/lparser.c:856
↓ 8 callersFunctionexpr
other_src/lua/src/lparser.cpp:856
↓ 8 callersFunctionfirstVisible
utility method that returns the position of the * first visible character from a string */
src/common/TextUtils.h:307
↓ 8 callersFunctionft_validator_init
other_src/freetype/src/base/ftobjs.c:72
↓ 8 callersMethodgetBufferFromHere
* Buffer-fetching getter. You can use this to retreive the buffer * starting at the currently-iterated character for functions which * requ
other_src/ftgl/src/FTUnicode.h:119
↓ 8 callersFunctiongetBzMat
src/bzflag/SceneBuilder.cpp:101
↓ 8 callersMethodgetComposeString
src/bzflag/HUDRenderer.cpp:405
↓ 8 callersMethodgetID
src/bzflag/PlatformSound.cpp:410
↓ 8 callersMethodgetLifetime
src/clientbase/ShotPath.h:65
↓ 8 callersFunctiongetLocalPlayer
src/clientbase/Roster.cpp:132
↓ 8 callersMethodgetMesh
query functions
src/obstacle/MeshFace.h:233
↓ 8 callersMethodgetOperator
src/common/StateDatabase.cpp:654
↓ 8 callersMethodgetPanelOpacity
src/bzflag/SceneRenderer.cpp:314
↓ 8 callersMethodgetTKs
src/bzfs/Score.h:49
↓ 8 callersMethodgetTarget
src/bzadmin/CursesUI.cpp:316
↓ 8 callersMethodgetTexture
src/bzflag/HUDuiImage.h:41
↓ 8 callersMethodgetViewType
src/bzflag/SceneRenderer.cpp:156
↓ 8 callersFunctionget_token
misc/man2html.c:29
↓ 8 callersFunctionglob_cleanup
other_src/curl/src/urlglob.c:374
↓ 8 callersFunctiongotBlowedUp
src/bzrobots/botplaying.cpp:965
↓ 8 callersFunctionhtml_quote
( line )
other_src/freetype/src/tools/docmaker/tohtml.py:171
↓ 8 callersMethodisFogActive
src/bzflag/SceneRenderer.h:168
↓ 8 callersMethodisHunted
src/clientbase/Player.h:627
↓ 8 callersMethodisOn
src/clientbase/FlashClock.cpp:51
↓ 8 callersMethodisPaused
src/clientbase/Player.h:541
↓ 8 callersFunctionluaD_call
** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, al
other_src/premake/src/host/lua-5.1.4/src/ldo.c:369
↓ 8 callersFunctionluaD_call
** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, al
other_src/lua/src/ldo.cpp:369
↓ 8 callersFunctionluaD_throw
other_src/lua/src/ldo.cpp:94
↓ 8 callersFunctionluaF_close
other_src/premake/src/host/lua-5.1.4/src/lfunc.c:96
↓ 8 callersFunctionluaF_close
other_src/lua/src/lfunc.cpp:96
↓ 8 callersFunctionluaL_loadbuffer
other_src/lua/src/lauxlib.cpp:634
↓ 8 callersFunctionlua_getmetatable
other_src/premake/src/host/lua-5.1.4/src/lapi.c:587
↓ 8 callersFunctionlua_isnumber
other_src/lua/src/lapi.cpp:261
↓ 8 callersFunctionlua_xmove
other_src/premake/src/host/lua-5.1.4/src/lapi.c:110
↓ 8 callersFunctionlua_xmove
other_src/lua/src/lapi.cpp:111
↓ 8 callersFunctionmakeupper
src/bzfs/Permissions.h:190
↓ 8 callersMethodmove
src/bzflag/StandardTankAvatar.cpp:47
↓ 8 callersFunctionotv_ClassDef_validate
other_src/freetype/src/otvalid/otvcommn.c:220
↓ 8 callersFunctionotv_x_ux
other_src/freetype/src/otvalid/otvcommn.c:708
↓ 8 callersFunctionoutputFloat
src/obstacle/BoxBuilding.cpp:304
↓ 8 callersFunctionoutputFloat
src/obstacle/BaseBuilding.cpp:320
↓ 8 callersFunctionoutputFloat
src/obstacle/PyramidBuilding.cpp:488
↓ 8 callersFunctionparseColorStream
src/common/ParseColor.cpp:201
↓ 8 callersFunctionparseFloatExpr
src/bzflag/CommandsImplementation.cpp:507
↓ 8 callersFunctionplayerKilled
FIXME - needs extra checks for killerIndex=ServerPlayer (world weapons) (was broken before); it turns out that killerIndex=-1 for world weapon? No nee
src/bzfs/bzfs.cpp:2908
↓ 8 callersFunctionplayerStateToAPIState
src/bzfs/bzfsMessages.cpp:1297
↓ 8 callersMethodprocessTemplateFile
plugins/plugin_utils/plugin_HTTP.cpp:924
↓ 8 callersFunctionprocess_zlib_error
other_src/curl/lib/content_encoding.c:55
↓ 8 callersFunctionps_parser_skip_spaces
other_src/freetype/src/psaux/psobjs.c:608
↓ 8 callersMethodrayTest
src/game/CollisionManager.cpp:237
↓ 8 callersFunctionregexec
- regexec - interface for matching = extern int regexec(const regex_t *, const char *, size_t, \ = regmatch_t [], int); = #define REG_NOTBOL 00
other_src/regex/regexec.c:157
↓ 8 callersMethodregisterWord
src/common/AutoCompleter.cpp:45
↓ 8 callersFunctionreplayReset
src/bzfs/RecordReplay.cpp:658
↓ 8 callersFunctionresetGlobals
other_src/ftgl/test/mmgr.cpp:741
↓ 8 callersMethodsetBzMaterial
src/geometry/WallSceneNode.cpp:186
↓ 8 callersFunctionsetColor
src/ogl/OpenGLUtils.cpp:271
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