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github.com/AyoubKhammassi/CustomComputeShaders
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Types & classes
14 in github.com/AyoubKhammassi/CustomComputeShaders
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Functions
20
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Types & classes
14
Class
CUSTOMCOMPUTESHADER_API
Source/CustomComputeShader/CustomComputeShaderGameModeBase.h:13
Class
CUSTOMCOMPUTESHADER_API
Source/CustomComputeShader/Public/WhiteNoiseConsumer.h:8
Class
CUSTOMSHADERSDECLARATIONS_API
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.h:34
Class
CUSTOMSHADERSDECLARATIONS_API
Source/CustomShadersDeclarations/Public/CustomShadersDeclarations.h:12
Class
CustomComputeShader
Source/CustomComputeShader/CustomComputeShader.Build.cs:5
Class
CustomComputeShaderEditorTarget
Source/CustomComputeShaderEditor.Target.cs:6
Class
CustomComputeShaderTarget
Source/CustomComputeShader.Target.cs:6
Class
CustomShadersDeclarations
Source/CustomShadersDeclarations/CustomShadersDeclarations.Build.cs:5
Class
FSceneRenderTargets
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.h:73
Class
FSceneRenderTargets
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:113
Class
FWhiteNoiseCS
<summary> Internal class thet holds the parameters and connects the HLSL Shader to the engine </summary>
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:16
Class
FWhiteNoiseCSParameters
This struct act as a container for all the parameters that the client needs to pass to the Compute Shader Manager.
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.h:7
Class
UInputComponent
Source/CustomComputeShader/Public/WhiteNoiseConsumer.h:39
Class
UTextureRenderTarget2D
Source/CustomComputeShader/Public/WhiteNoiseConsumer.h:21