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Functions20 in github.com/AyoubKhammassi/CustomComputeShaders

↓ 5 callersMethodGetRenderTargetSize
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.h:12
↓ 1 callersMethodBeginRendering
Begin the execution of the compute shader each frame
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:63
↓ 1 callersMethodEndRendering
Stop the compute shader execution
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:81
↓ 1 callersMethodUpdateParameters
Update the parameters by a providing an instance of the Parameters structure used by the shader manager
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:101
MethodAWhiteNoiseConsumer
Sets default values
Source/CustomComputeShader/Private/WhiteNoiseConsumer.cpp:7
MethodBEGIN_SHADER_PARAMETER_STRUCT
<summary> DECLARATION OF THE PARAMETER STRUCTURE The parameters must match the parameters in the HLSL code For each parameter, provide the C++ type, a
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:28
MethodBeginDestroy
Source/CustomComputeShader/Private/WhiteNoiseConsumer.cpp:31
MethodBeginPlay
Called when the game starts or when spawned
Source/CustomComputeShader/Private/WhiteNoiseConsumer.cpp:20
MethodCustomComputeShader
(ReadOnlyTargetRules Target)
Source/CustomComputeShader/CustomComputeShader.Build.cs:7
MethodCustomComputeShaderEditorTarget
( TargetInfo Target)
Source/CustomComputeShaderEditor.Target.cs:8
MethodCustomComputeShaderTarget
( TargetInfo Target)
Source/CustomComputeShader.Target.cs:8
MethodCustomShadersDeclarations
(ReadOnlyTargetRules Target)
Source/CustomShadersDeclarations/CustomShadersDeclarations.Build.cs:7
MethodExecute_RenderThread
<summary> Creates an instance of the shader type parameters structure and fills it using the cached shader manager parameter structure Gets a referenc
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:113
MethodFWhiteNoiseCSParameters
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.h:17
FunctionIsAvailable
Source/CustomShadersDeclarations/Public/CustomShadersDeclarations.h:20
MethodModifyCompilationEnvironment
Modifies the compilations environment of the shader
Source/CustomShadersDeclarations/Private/ComputeShaderDeclaration.cpp:42
MethodSetupPlayerInputComponent
Called to bind functionality to input
Source/CustomComputeShader/Private/WhiteNoiseConsumer.cpp:51
MethodShutdownModule
Source/CustomShadersDeclarations/Private/CustomShadersDeclarations.cpp:18
MethodStartupModule
Source/CustomShadersDeclarations/Private/CustomShadersDeclarations.cpp:11
MethodTick
Called every frame
Source/CustomComputeShader/Private/WhiteNoiseConsumer.cpp:39