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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 7 callersFunctionautomatic_still_firing
Source_Files/GameWorld/weapons.cpp:3938
↓ 7 callersFunctionbegin_game
ZZZ: some modifications to use generalized game-startup
Source_Files/Misc/interface.cpp:2417
↓ 7 callersFunctionbyte_swap_memory
Fieldcount is "int" because it can become negative in the code
Source_Files/CSeries/byte_swapping.cpp:29
↓ 7 callersFunctionchar_width
Source_Files/RenderOther/screen_drawing.h:190
↓ 7 callersFunctioncreate_empty_wad
------------ Writing functions */
Source_Files/Files/wad.cpp:347
↓ 7 callersFunctiondamage_monster
Source_Files/GameWorld/monsters.cpp:1513
↓ 7 callersFunctiondo_menu_item_command
Source_Files/Misc/interface.cpp:1275
↓ 7 callersMethoddraw_styled_text
Source_Files/RenderOther/sdl_fonts.cpp:691
↓ 7 callersFunctionfind_closest_appropriate_target
find_closest_appropriate_target() tries to do just that. it is a little broken in that it treats all monsters in a given polygon as if they were the
Source_Files/GameWorld/monsters.cpp:2266
↓ 7 callersFunctionget_close_spaced_center_offset
Horizontal layout centers single player at 1/2 the width; two players at 1/3 and 2/3; three at 1/4, 2/4, 3/4.... Doing (I * W) / N rather than the mor
Source_Files/Network/network_dialog_widgets_sdl.cpp:212
↓ 7 callersFunctionget_low_level_shape_definition
Source_Files/RenderMain/shapes.cpp:2328
↓ 7 callersFunctionget_map_indexes
Source_Files/GameWorld/map.cpp:318
↓ 7 callersMethodget_path
Source_Files/Misc/preferences_widgets_sdl.h:156
↓ 7 callersFunctionget_platform_definition
Source_Files/GameWorld/platforms.cpp:126
↓ 7 callersFunctionget_random_seed
Source_Files/GameWorld/world.cpp:417
↓ 7 callersFunctionget_screen_data
Source_Files/Misc/interface.cpp:371
↓ 7 callersMethodis_selectable
Widget selectable? (ZZZ change to use enabled by default)
Source_Files/Misc/sdl_widgets.h:106
↓ 7 callersFunctionlowercase
Source_Files/Misc/Console.cpp:63
↓ 7 callersFunctionluaK_jump
Source_Files/Lua/lcode.c:59
↓ 7 callersFunctionlua_concat
Source_Files/Lua/lapi.c:1131
↓ 7 callersFunctionlua_getinfo
Source_Files/Lua/ldebug.c:266
↓ 7 callersFunctionlua_rawget
Source_Files/Lua/lapi.c:639
↓ 7 callersFunctionlua_rawset
Source_Files/Lua/lapi.c:770
↓ 7 callersFunctionmatch
Source_Files/Lua/lstrlib.c:410
↓ 7 callersMethodmessage
Source_Files/Network/Metaserver/metaserver_messages.h:605
↓ 7 callersMethodmigrate_all_first_to_second
Source_Files/Misc/binders.h:75
↓ 7 callersMethodmodifyActionFlags
Source_Files/Misc/ActionQueues.cpp:227
↓ 7 callersFunctionnew_localvar
Source_Files/Lua/lparser.c:178
↓ 7 callersFunctionoffset_rect
Source_Files/RenderOther/HUDRenderer.cpp:37
↓ 7 callersFunctionoverflow_short_to_long_2d
Source_Files/GameWorld/world.cpp:661
↓ 7 callersFunctionplay_control_panel_sound
Source_Files/GameWorld/devices.cpp:903
↓ 7 callersFunctionplayer_in_terminal_mode
Source_Files/RenderOther/computer_interface.cpp:645
↓ 7 callersFunctionplm_buffer_find_start_code
Source_Files/Videos/pl_mpeg.h:1650
↓ 7 callersFunctionplm_demux_has_headers
Source_Files/Videos/pl_mpeg.h:1753
↓ 7 callersFunctionrelease_mytm_mutex
Source_Files/CSeries/mytm_sdl.cpp:115
↓ 7 callersFunctionremove_object_from_polygon_object_list
remove the object from the old_polygon’s object list*/
Source_Files/GameWorld/map.cpp:834
↓ 7 callersFunctionselect_next_best_weapon
This selects the next best weapon */ static*/
Source_Files/GameWorld/weapons.cpp:1643
↓ 7 callersFunctionset_control_panel_texture
Source_Files/GameWorld/devices.cpp:859
↓ 7 callersFunctionset_current_player_index
Source_Files/GameWorld/player.cpp:1021
↓ 7 callersFunctionset_map_file
This takes a cstring */
Source_Files/Files/game_wad.cpp:229
↓ 7 callersMethodset_processing_function
Set custom processing function, called while dialog is idle
Source_Files/Misc/sdl_dialogs.h:230
↓ 7 callersFunctionsetupBlendFunc
Source_Files/RenderMain/RenderRasterize_Shader.cpp:609
↓ 7 callersFunctionstop_interface_fade
Source_Files/Misc/interface.cpp:3354
↓ 7 callersFunctiontake_mytm_mutex
The logging system is not (currently) thread-safe, so these logging calls are potentially a Bad Idea but if something's going wrong already, maybe it
Source_Files/CSeries/mytm_sdl.cpp:105
↓ 7 callersFunctiontranslate_point3d
same comment as above */
Source_Files/GameWorld/world.cpp:107
↓ 7 callersFunctionutf8_to_path
Source_Files/Files/FileHandler.cpp:112
↓ 7 callersMethodvalid
Source_Files/XML/Plugins.cpp:95
↓ 7 callersFunctionwrite_wad
Source_Files/Files/wad.cpp:655
↓ 6 callersMethodAskStop
Source_Files/Sound/AudioPlayer.h:110
↓ 6 callersFunctionBytesToStream
Source_Files/Files/Packing.h:114
↓ 6 callersFunctionChaseCam_IsActive
All these functions return the chase cam's state (true: active; false: inactive)
Source_Files/RenderOther/ChaseCam.cpp:56
↓ 6 callersFunctionChaseCam_Reset
This function resets the chase cam, in case one has entered a level, is reviving, or is teleporting
Source_Files/RenderOther/ChaseCam.cpp:88
↓ 6 callersMethodDelete
Delete file
Source_Files/Files/FileHandler.cpp:693
↓ 6 callersFunctionFindInfravisionVersionRGBA
Finds the infravision version of a color for some collection set; it makes no change if infravision is inactive.
Source_Files/RenderMain/OGL_Textures.cpp:1785
↓ 6 callersMethodFindPositions_Neutral
Neutral case: returns whether vertex-source data was used (present in animated models)
Source_Files/ModelView/Model3D.cpp:698
↓ 6 callersFunctionFiveToEight
Five-to-eight translation: takes a 5-bit color value and expands it to 8 bytes
Source_Files/RenderMain/OGL_Textures.h:286
↓ 6 callersFunctionFixIntensity
Source_Files/GameWorld/lightsource.cpp:680
↓ 6 callersFunctionGL_MatrixTimesVector
Multiply a vector by an OpenGL matrix
Source_Files/RenderMain/OGL_Render.cpp:1001
↓ 6 callersFunctionGeneralRunScript
Search for level script and then run it
Source_Files/XML/XML_LevelScript.cpp:313
↓ 6 callersMethodGetPriority
Must not be used outside OpenALManager (public for make_shared)
Source_Files/Sound/MusicPlayer.h:76
↓ 6 callersMethodGetType
Determine file type
Source_Files/Files/FileHandler.cpp:605
↓ 6 callersMethodHeight
Source_Files/RenderOther/Shape_Blitter.cpp:92
↓ 6 callersMethodIdle
Source_Files/Sound/Music.cpp:109
↓ 6 callersFunctionIncrementAndWrap
Wraparound increment and decrementfunctions
Source_Files/RenderMain/OGL_Render.cpp:1210
↓ 6 callersMethodIsDir
Source_Files/Files/FileHandler.cpp:518
↓ 6 callersMethodIsGlowMapped
Source_Files/RenderMain/OGL_Textures.h:243
↓ 6 callersFunctionLightSpecToStream
Source_Files/GameWorld/lightsource.cpp:562
↓ 6 callersMethodLoad
Source_Files/RenderOther/Image_Blitter.cpp:33
↓ 6 callersFunctionLoadLuaScript
Source_Files/Lua/lua_script.cpp:1963
↓ 6 callersFunctionLoadModelSkin
Source_Files/RenderMain/OGL_Textures.cpp:1596
↓ 6 callersFunctionMainScreenSwap
Source_Files/RenderOther/screen.cpp:2262
↓ 6 callersMethodModeHeight
Source_Files/RenderOther/screen.h:91
↓ 6 callersMethodModeWidth
Source_Files/RenderOther/screen.h:92
↓ 6 callersFunctionMultAlpha
Multiply a color by its alpha channel; make the results separate so as not to destroy the original values
Source_Files/RenderMain/OGL_Faders.cpp:66
↓ 6 callersFunctionNetDDPSendFrame
Source_Files/Network/network_udp.cpp:126
↓ 6 callersFunctionNetDistributeTopology
--------------------- NetDistributeTopology --------------------- <--- error connect to everyone’s dspAddress and give them the latest copy of the
Source_Files/Network/network.cpp:2657
↓ 6 callersFunctionNetGetNetworkInterface
Source_Files/Network/network.cpp:568
↓ 6 callersFunctionNetUpdateTopology
Source_Files/Network/network.cpp:1846
↓ 6 callersMethodNormalBlend
Source_Files/RenderMain/OGL_Textures.h:246
↓ 6 callersMethodNumVI
Source_Files/ModelView/Model3D.h:158
↓ 6 callersFunctionOGL_SwapBuffers
Swap buffers (reveal rendered image)
Source_Files/RenderMain/OGL_Render.cpp:955
↓ 6 callersMethodPause
Source_Files/Sound/Music.cpp:59
↓ 6 callersFunctionReadChunkHeader
Source_Files/ModelView/StudioLoader.cpp:143
↓ 6 callersMethodReceivedMessageFromPlayer
Source_Files/Network/network.cpp:1179
↓ 6 callersMethodRename
Source_Files/Files/FileHandler.cpp:701
↓ 6 callersMethodRenderGlowing
Call this one after RenderNormal()
Source_Files/RenderMain/OGL_Textures.cpp:1439
↓ 6 callersMethodRescale
Source_Files/RenderOther/Shape_Blitter.cpp:71
↓ 6 callersMethodSetData
Source_Files/Files/FileHandler.cpp:295
↓ 6 callersMethodSetItems
Source_Files/Misc/sdl_widgets.h:1366
↓ 6 callersMethodSetMasterVolume
Source_Files/Sound/OpenALManager.cpp:129
↓ 6 callersFunctionSetPixelOpacitiesRGBA
Does this for a set of several pixel values or color-table values; the pixels are assumed to be in OpenGL-friendly byte-by-byte RGBA format.
Source_Files/RenderMain/OGL_Textures.cpp:1974
↓ 6 callersFunctionStreamToLightSpec
Source_Files/GameWorld/lightsource.cpp:552
↓ 6 callersFunctionTS_PutCString
Set up a string in the repository; a repeated call will replace an old string
Source_Files/RenderOther/TextStrings.cpp:44
↓ 6 callersMethodTileRatio
Source_Files/RenderMain/OGL_Textures.h:254
↓ 6 callersFunctionTransformPoint
Find transform of point (source and dest must be different arrays)
Source_Files/ModelView/Model3D.cpp:48
↓ 6 callersMethodUnload
Source_Files/Files/FileHandler.cpp:273
↓ 6 callersFunction_draw_screen_text
Source_Files/RenderOther/screen_drawing.cpp:614
↓ 6 callersFunction_set_color_part
Source_Files/XML/InfoTree.cpp:226
↓ 6 callersFunctionactivate_monster
activate the given monster (initially unlocked) */
Source_Files/GameWorld/monsters.cpp:1022
↓ 6 callersFunctionadd_object_to_polygon_object_list
Source_Files/GameWorld/map.cpp:254
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