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github.com/0xgen0/ethernal
/ functions
Functions
1,243 in github.com/0xgen0/ethernal
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Functions
1,243
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Types & classes
234
↓ 2 callers
Function
overrideFloor
(coordinates, floor)
webapp/src/utils/utils.js:62
↓ 2 callers
Function
pastEvents
( contractName, eventName, additionalTopics = [], fromBlock = 0, toBlock = 'latest', blockChunk =
backend/src/db/provider.js:168
↓ 2 callers
Function
pickFrom
(deck, action)
backend/src/game/duel.js:98
↓ 2 callers
Method
pickRandomGear
(ratio, monsterLevel, gearDrop, monsterType)
backend/src/game/combat.js:174
↓ 2 callers
Method
pointerHover
* @param flag {boolean} If set true, this enables hovering. * * @private
webapp/src/canvas/combat/render/ui/utils/Button.js:288
↓ 2 callers
Function
positionAt
(info, pixels)
serverless/draw-map-chunks/generate.js:5
↓ 2 callers
Method
processDeferred
()
backend/src/events/events.js:122
↓ 2 callers
Method
propose
(character, deal)
backend/src/game/trading.js:38
↓ 2 callers
Function
randomAction
(deck)
backend/src/game/duel.js:93
↓ 2 callers
Method
randomItem
(array)
webapp/src/lib/roomGenerator.js:45
↓ 2 callers
Function
rebuildLocationHash
webapp/src/utils/web.js:41
↓ 2 callers
Method
recyclingReward
(gears)
webapp/src/lib/dungeon.js:446
↓ 2 callers
Method
reject
(character, { id })
backend/src/game/quests.js:133
↓ 2 callers
Method
release
()
backend/src/db/postgres.js:83
↓ 2 callers
Method
reloadRoomEnsured
(coordinates, originalRoom)
backend/src/game/map.js:332
↓ 2 callers
Method
removeArrows
()
webapp/src/canvas/map/render/MapRenderer.js:1743
↓ 2 callers
Method
removeChest
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1115
↓ 2 callers
Method
removeClonedNPC
(coordinates, type = 'recycler')
backend/src/game/randomEvents.js:270
↓ 2 callers
Method
removeContent
()
webapp/src/canvas/map/render/MapChunk.js:141
↓ 2 callers
Method
removeCurrentLabel
()
webapp/src/canvas/map/UI.js:49
↓ 2 callers
Method
removeMonster
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1036
↓ 2 callers
Method
removeNPC
()
backend/src/game/quest/quest.js:56
↓ 2 callers
Method
removeNPC
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1073
↓ 2 callers
Method
renderFog
()
webapp/src/canvas/map/render/MapChunk.js:271
↓ 2 callers
Method
renderHovered
@private
webapp/src/canvas/combat/render/ui/utils/Button.js:366
↓ 2 callers
Method
resetModifiers
()
webapp/src/canvas/combat/render/ui/deck/UIDeck.js:196
↓ 2 callers
Method
resize
()
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:137
↓ 2 callers
Function
resolveAttack
(attacker, defender)
backend/src/game/duel.js:119
↓ 2 callers
Method
selectCard
(card)
webapp/src/canvas/combat/render/CombatRenderer.js:795
↓ 2 callers
Method
sendTransaction
(transaction)
backend/src/db/backendWallet.js:18
↓ 2 callers
Method
setAttackMode
(callback)
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:271
↓ 2 callers
Method
setData
* @param data The API object to apply for the room.
webapp/src/canvas/map/render/room/Room.js:49
↓ 2 callers
Method
setDirty
(flag)
webapp/src/canvas/map/render/MapChunk.js:319
↓ 2 callers
Method
setIdleMode
()
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:281
↓ 2 callers
Method
setLight
* * @param tint {number} The hex value as a number for the light. If 0x0 is passed, the light is set invisible.
webapp/src/canvas/map/render/room/Room.js:967
↓ 2 callers
Method
setTint
(tint)
webapp/src/canvas/map/render/util/Light.js:65
↓ 2 callers
Method
setTrackedObject
(trackedObject, clampTime = 0)
webapp/src/canvas/map/render/Camera.js:360
↓ 2 callers
Method
showSelectedCard
()
webapp/src/canvas/combat/render/ui/deck/UIDeck.js:112
↓ 2 callers
Function
sortIndex
serverless/draw-map-chunks/generate.js:145
↓ 2 callers
Method
spawnMonster
(_, { coordinates, monsterId })
backend/src/game/cheats.js:80
↓ 2 callers
Method
spawnNPC
(coordinates, type = 'recycler', timed = false, data = {})
backend/src/game/randomEvents.js:282
↓ 2 callers
Method
storeBalances
(balances)
backend/src/game/elements.js:35
↓ 2 callers
Method
storeSchema
()
backend/src/game/gear.js:116
↓ 2 callers
Method
subscribe
(subscriber)
webapp/src/lib/readOnly.js:6
↓ 2 callers
Function
toAddress
backend/src/data/utils.js:10
↓ 2 callers
Method
toRow
(room)
backend/src/game/map.js:368
↓ 2 callers
Function
uint256
backend/src/data/utils.js:9
↓ 2 callers
Method
update
* @private
webapp/src/canvas/combat/render/ui/utils/LineHealthBar.js:39
↓ 2 callers
Method
update
(destinationFrame, sourceFrame, resolution, root)
webapp/src/canvas/map/render/CameraComposer.js:19
↓ 2 callers
Method
updateAllFog
()
webapp/src/canvas/map/render/MapRenderer.js:527
↓ 2 callers
Method
updateEvent
(event, result = null, error = null)
backend/src/events/events.js:257
↓ 2 callers
Method
updateOnlineCharacters
(character)
backend/src/game/map.js:406
↓ 2 callers
Method
updatePositions
()
webapp/src/canvas/map/render/util/RadialButtonMenu.js:21
↓ 2 callers
Method
useDeferrableCallback
(callback, prefetch)
backend/src/events/events.js:51
↓ 2 callers
Method
useExit
(from, direction)
webapp/src/lib/moves.js:55
↓ 2 callers
Method
useExits
(move)
webapp/src/lib/moves.js:25
↓ 2 callers
Method
useHandledCallback
(callback)
backend/src/events/events.js:68
↓ 2 callers
Method
visitRoom
(coordinates)
webapp/src/lib/moves.js:10
↓ 2 callers
Method
weeklyLeaderboard
()
backend/src/game/character.js:485
↓ 1 callers
Method
_doCull
* @override *
webapp/src/canvas/map/render/MapChunk.js:361
↓ 1 callers
Method
_doCull
()
webapp/src/canvas/map/render/CulledContainer.js:30
↓ 1 callers
Method
_move
* TODO: Clean up and migrate to Character class. -Josh * * @param to {string} The coordinates to move to. (In room space) * @return {Promise<
webapp/src/canvas/map/render/MapRenderer.js:1772
↓ 1 callers
Method
_next
* @param once {boolean?} (Optional) Set to false to run the path to the end. * * @private
webapp/src/canvas/map/render/Path.js:46
↓ 1 callers
Method
_quest
(character, id)
backend/src/game/quests.js:207
↓ 1 callers
Method
addChest
* @param coords {string} * @param chest {string} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1090
↓ 1 callers
Method
addDelegate
()
webapp/src/lib/dungeon.js:326
↓ 1 callers
Method
addDroppedLoot
* @param coords {string} * @param animate {boolean} * @param moveCamTo {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1191
↓ 1 callers
Method
addMonster
* @param coords {string} * @param monster {object} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1018
↓ 1 callers
Method
addNPC
* @param coords {string} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1051
↓ 1 callers
Method
addStep
(step)
webapp/src/canvas/map/render/Path.js:68
↓ 1 callers
Method
allExitsForRoom
(room)
map-simulator/src/map.js:380
↓ 1 callers
Method
appear
(x, y)
webapp/src/canvas/map/render/Character.js:159
↓ 1 callers
Method
applyDataUpdates
()
backend/src/game/keeper.js:36
↓ 1 callers
Method
applyRoomDataUpdate
(coordinates, data)
backend/src/game/abilities/chest.js:13
↓ 1 callers
Method
buttons
* @param id * @param parent * @param text * @param onCancel * @param onConfirm * @param disabled * @param data * @param data.text
webapp/src/canvas/map/UI.js:108
↓ 1 callers
Function
cacheUrlPromise
()
webapp/src/lib/cacheUrl.js:18
↓ 1 callers
Method
calculateRoomReward
(room, characterClass = 0)
backend/src/game/map.js:254
↓ 1 callers
Method
canAccept
()
backend/src/game/quest/quest.js:20
↓ 1 callers
Method
canFlipHorizontally
()
webapp/src/canvas/map/render/room/RoomSprite.js:38
↓ 1 callers
Method
canFlipVertically
()
webapp/src/canvas/map/render/room/RoomSprite.js:42
↓ 1 callers
Function
capitalize
webapp/src/utils/text.js:1
↓ 1 callers
Method
carrierCost
()
webapp/src/lib/dungeon.js:455
↓ 1 callers
Method
characterLeft
(char)
webapp/src/lib/cache.js:1022
↓ 1 callers
Method
check
()
backend/src/workers/hashbot.js:14
↓ 1 callers
Method
checkIfAlreadyPlaying
* @private
webapp/src/canvas/map/render/Path.js:123
↓ 1 callers
Method
checkRequirements
(character, coordinates)
backend/src/game/abilities/ability.js:16
↓ 1 callers
Method
checkRequirements
(character, coordinates)
backend/src/game/abilities/monster.js:14
↓ 1 callers
Method
checkUBF
()
backend/src/game/character.js:159
↓ 1 callers
Method
chestRooms
()
backend/src/game/randomEvents.js:313
↓ 1 callers
Function
chrome76Detection
()
webapp/src/utils/web.js:67
↓ 1 callers
Function
chunkRooms
(rooms, chunkSize)
serverless/draw-map-chunks/index.js:43
↓ 1 callers
Function
chunkRooms
(rooms, chunkSize)
backend/scripts/minimap.js:23
↓ 1 callers
Method
claimRewards
()
backend/src/game/quest/quest.js:46
↓ 1 callers
Function
classPortrait
(characterClass = 0)
webapp/src/utils/data.js:106
↓ 1 callers
Method
clearOverride
(room, override)
backend/src/game/map.js:521
↓ 1 callers
Method
clearTrades
({ character })
backend/src/game/trading.js:131
↓ 1 callers
Method
clickedTomb
(point)
webapp/src/canvas/map/render/room/Room.js:300
↓ 1 callers
Function
close
()
webapp/src/stores/screen.js:120
↓ 1 callers
Method
coordinates
(character)
backend/src/game/character.js:357
↓ 1 callers
Function
coordinatesAt
(coordinates, dx, dy)
webapp/src/utils/utils.js:57
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