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Functions1,243 in github.com/0xgen0/ethernal

↓ 2 callersFunctionoverrideFloor
(coordinates, floor)
webapp/src/utils/utils.js:62
↓ 2 callersFunctionpastEvents
( contractName, eventName, additionalTopics = [], fromBlock = 0, toBlock = 'latest', blockChunk =
backend/src/db/provider.js:168
↓ 2 callersFunctionpickFrom
(deck, action)
backend/src/game/duel.js:98
↓ 2 callersMethodpickRandomGear
(ratio, monsterLevel, gearDrop, monsterType)
backend/src/game/combat.js:174
↓ 2 callersMethodpointerHover
* @param flag {boolean} If set true, this enables hovering. * * @private
webapp/src/canvas/combat/render/ui/utils/Button.js:288
↓ 2 callersFunctionpositionAt
(info, pixels)
serverless/draw-map-chunks/generate.js:5
↓ 2 callersMethodprocessDeferred
()
backend/src/events/events.js:122
↓ 2 callersMethodpropose
(character, deal)
backend/src/game/trading.js:38
↓ 2 callersFunctionrandomAction
(deck)
backend/src/game/duel.js:93
↓ 2 callersMethodrandomItem
(array)
webapp/src/lib/roomGenerator.js:45
↓ 2 callersFunctionrebuildLocationHash
webapp/src/utils/web.js:41
↓ 2 callersMethodrecyclingReward
(gears)
webapp/src/lib/dungeon.js:446
↓ 2 callersMethodreject
(character, { id })
backend/src/game/quests.js:133
↓ 2 callersMethodrelease
()
backend/src/db/postgres.js:83
↓ 2 callersMethodreloadRoomEnsured
(coordinates, originalRoom)
backend/src/game/map.js:332
↓ 2 callersMethodremoveArrows
()
webapp/src/canvas/map/render/MapRenderer.js:1743
↓ 2 callersMethodremoveChest
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1115
↓ 2 callersMethodremoveClonedNPC
(coordinates, type = 'recycler')
backend/src/game/randomEvents.js:270
↓ 2 callersMethodremoveContent
()
webapp/src/canvas/map/render/MapChunk.js:141
↓ 2 callersMethodremoveCurrentLabel
()
webapp/src/canvas/map/UI.js:49
↓ 2 callersMethodremoveMonster
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1036
↓ 2 callersMethodremoveNPC
()
backend/src/game/quest/quest.js:56
↓ 2 callersMethodremoveNPC
* @param coords {string}
webapp/src/canvas/map/render/MapRenderer.js:1073
↓ 2 callersMethodrenderFog
()
webapp/src/canvas/map/render/MapChunk.js:271
↓ 2 callersMethodrenderHovered
@private
webapp/src/canvas/combat/render/ui/utils/Button.js:366
↓ 2 callersMethodresetModifiers
()
webapp/src/canvas/combat/render/ui/deck/UIDeck.js:196
↓ 2 callersMethodresize
()
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:137
↓ 2 callersFunctionresolveAttack
(attacker, defender)
backend/src/game/duel.js:119
↓ 2 callersMethodselectCard
(card)
webapp/src/canvas/combat/render/CombatRenderer.js:795
↓ 2 callersMethodsendTransaction
(transaction)
backend/src/db/backendWallet.js:18
↓ 2 callersMethodsetAttackMode
(callback)
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:271
↓ 2 callersMethodsetData
* @param data The API object to apply for the room.
webapp/src/canvas/map/render/room/Room.js:49
↓ 2 callersMethodsetDirty
(flag)
webapp/src/canvas/map/render/MapChunk.js:319
↓ 2 callersMethodsetIdleMode
()
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:281
↓ 2 callersMethodsetLight
* * @param tint {number} The hex value as a number for the light. If 0x0 is passed, the light is set invisible.
webapp/src/canvas/map/render/room/Room.js:967
↓ 2 callersMethodsetTint
(tint)
webapp/src/canvas/map/render/util/Light.js:65
↓ 2 callersMethodsetTrackedObject
(trackedObject, clampTime = 0)
webapp/src/canvas/map/render/Camera.js:360
↓ 2 callersMethodshowSelectedCard
()
webapp/src/canvas/combat/render/ui/deck/UIDeck.js:112
↓ 2 callersFunctionsortIndex
serverless/draw-map-chunks/generate.js:145
↓ 2 callersMethodspawnMonster
(_, { coordinates, monsterId })
backend/src/game/cheats.js:80
↓ 2 callersMethodspawnNPC
(coordinates, type = 'recycler', timed = false, data = {})
backend/src/game/randomEvents.js:282
↓ 2 callersMethodstoreBalances
(balances)
backend/src/game/elements.js:35
↓ 2 callersMethodstoreSchema
()
backend/src/game/gear.js:116
↓ 2 callersMethodsubscribe
(subscriber)
webapp/src/lib/readOnly.js:6
↓ 2 callersFunctiontoAddress
backend/src/data/utils.js:10
↓ 2 callersMethodtoRow
(room)
backend/src/game/map.js:368
↓ 2 callersFunctionuint256
backend/src/data/utils.js:9
↓ 2 callersMethodupdate
* @private
webapp/src/canvas/combat/render/ui/utils/LineHealthBar.js:39
↓ 2 callersMethodupdate
(destinationFrame, sourceFrame, resolution, root)
webapp/src/canvas/map/render/CameraComposer.js:19
↓ 2 callersMethodupdateAllFog
()
webapp/src/canvas/map/render/MapRenderer.js:527
↓ 2 callersMethodupdateEvent
(event, result = null, error = null)
backend/src/events/events.js:257
↓ 2 callersMethodupdateOnlineCharacters
(character)
backend/src/game/map.js:406
↓ 2 callersMethodupdatePositions
()
webapp/src/canvas/map/render/util/RadialButtonMenu.js:21
↓ 2 callersMethoduseDeferrableCallback
(callback, prefetch)
backend/src/events/events.js:51
↓ 2 callersMethoduseExit
(from, direction)
webapp/src/lib/moves.js:55
↓ 2 callersMethoduseExits
(move)
webapp/src/lib/moves.js:25
↓ 2 callersMethoduseHandledCallback
(callback)
backend/src/events/events.js:68
↓ 2 callersMethodvisitRoom
(coordinates)
webapp/src/lib/moves.js:10
↓ 2 callersMethodweeklyLeaderboard
()
backend/src/game/character.js:485
↓ 1 callersMethod_doCull
* @override *
webapp/src/canvas/map/render/MapChunk.js:361
↓ 1 callersMethod_doCull
()
webapp/src/canvas/map/render/CulledContainer.js:30
↓ 1 callersMethod_move
* TODO: Clean up and migrate to Character class. -Josh * * @param to {string} The coordinates to move to. (In room space) * @return {Promise<
webapp/src/canvas/map/render/MapRenderer.js:1772
↓ 1 callersMethod_next
* @param once {boolean?} (Optional) Set to false to run the path to the end. * * @private
webapp/src/canvas/map/render/Path.js:46
↓ 1 callersMethod_quest
(character, id)
backend/src/game/quests.js:207
↓ 1 callersMethodaddChest
* @param coords {string} * @param chest {string} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1090
↓ 1 callersMethodaddDelegate
()
webapp/src/lib/dungeon.js:326
↓ 1 callersMethodaddDroppedLoot
* @param coords {string} * @param animate {boolean} * @param moveCamTo {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1191
↓ 1 callersMethodaddMonster
* @param coords {string} * @param monster {object} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1018
↓ 1 callersMethodaddNPC
* @param coords {string} * @param animate {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1051
↓ 1 callersMethodaddStep
(step)
webapp/src/canvas/map/render/Path.js:68
↓ 1 callersMethodallExitsForRoom
(room)
map-simulator/src/map.js:380
↓ 1 callersMethodappear
(x, y)
webapp/src/canvas/map/render/Character.js:159
↓ 1 callersMethodapplyDataUpdates
()
backend/src/game/keeper.js:36
↓ 1 callersMethodapplyRoomDataUpdate
(coordinates, data)
backend/src/game/abilities/chest.js:13
↓ 1 callersMethodbuttons
* @param id * @param parent * @param text * @param onCancel * @param onConfirm * @param disabled * @param data * @param data.text
webapp/src/canvas/map/UI.js:108
↓ 1 callersFunctioncacheUrlPromise
()
webapp/src/lib/cacheUrl.js:18
↓ 1 callersMethodcalculateRoomReward
(room, characterClass = 0)
backend/src/game/map.js:254
↓ 1 callersMethodcanAccept
()
backend/src/game/quest/quest.js:20
↓ 1 callersMethodcanFlipHorizontally
()
webapp/src/canvas/map/render/room/RoomSprite.js:38
↓ 1 callersMethodcanFlipVertically
()
webapp/src/canvas/map/render/room/RoomSprite.js:42
↓ 1 callersFunctioncapitalize
webapp/src/utils/text.js:1
↓ 1 callersMethodcarrierCost
()
webapp/src/lib/dungeon.js:455
↓ 1 callersMethodcharacterLeft
(char)
webapp/src/lib/cache.js:1022
↓ 1 callersMethodcheck
()
backend/src/workers/hashbot.js:14
↓ 1 callersMethodcheckIfAlreadyPlaying
* @private
webapp/src/canvas/map/render/Path.js:123
↓ 1 callersMethodcheckRequirements
(character, coordinates)
backend/src/game/abilities/ability.js:16
↓ 1 callersMethodcheckRequirements
(character, coordinates)
backend/src/game/abilities/monster.js:14
↓ 1 callersMethodcheckUBF
()
backend/src/game/character.js:159
↓ 1 callersMethodchestRooms
()
backend/src/game/randomEvents.js:313
↓ 1 callersFunctionchrome76Detection
()
webapp/src/utils/web.js:67
↓ 1 callersFunctionchunkRooms
(rooms, chunkSize)
serverless/draw-map-chunks/index.js:43
↓ 1 callersFunctionchunkRooms
(rooms, chunkSize)
backend/scripts/minimap.js:23
↓ 1 callersMethodclaimRewards
()
backend/src/game/quest/quest.js:46
↓ 1 callersFunctionclassPortrait
(characterClass = 0)
webapp/src/utils/data.js:106
↓ 1 callersMethodclearOverride
(room, override)
backend/src/game/map.js:521
↓ 1 callersMethodclearTrades
({ character })
backend/src/game/trading.js:131
↓ 1 callersMethodclickedTomb
(point)
webapp/src/canvas/map/render/room/Room.js:300
↓ 1 callersFunctionclose
()
webapp/src/stores/screen.js:120
↓ 1 callersMethodcoordinates
(character)
backend/src/game/character.js:357
↓ 1 callersFunctioncoordinatesAt
(coordinates, dx, dy)
webapp/src/utils/utils.js:57
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