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Functions1,243 in github.com/0xgen0/ethernal

↓ 268 callersMethodset
* @param health {number} * @param healthMax {number}
webapp/src/canvas/combat/render/ui/utils/HealthBar.js:135
↓ 241 callersMethodlog
(message)
webapp/src/canvas/map/UI.js:18
↓ 165 callersMethodmap
()
backend/src/game/cheats.js:139
↓ 104 callersMethodfloor
()
backend/src/game/quest/quest.js:91
↓ 97 callersMethodemit
(event, data)
backend/src/api/sockets.js:124
↓ 96 callersMethodon
(eventName, callback, filter, priority = 0)
webapp/src/lib/cache.js:498
↓ 90 callersFunctionwaitFor
(p)
contracts/lib/index.js:14
↓ 73 callersMethodtx
(transaction)
backend/src/db/postgres.js:40
↓ 71 callersFunctiondrawSprite
(tilemap, sprite, tx, ty)
webapp/src/canvas/map/render/MapUtils.js:278
↓ 64 callersMethodinfo
(id)
backend/src/game/gear.js:152
↓ 62 callersMethodnextRoof
* @return {undefined|RoomSprite} Returns the next rolled roof sprite.
webapp/src/canvas/map/render/room/Room.js:995
↓ 58 callersMethodadd
(weight, profile)
webapp/src/canvas/combat/render/animation/AnimationGroup.js:28
↓ 49 callersMethodquery
(q, params)
backend/src/db/postgres.js:74
↓ 46 callersFunctioncoordinatesToLocation
backend/src/game/utils.js:166
↓ 45 callersFunctionget
* @param side {CombatSide} The side of the combat. * * @return {string} Returns the key for the side of the combat given.
webapp/src/canvas/combat/deck/DeckSideKey.js:16
↓ 43 callersMethodadd
(content)
webapp/src/lib/chat.js:54
↓ 43 callersMethodtableName
(table)
backend/src/db/postgres.js:55
↓ 38 callersMethodon
(event, callback)
backend/src/api/sockets.js:141
↓ 38 callersMethodroom
(coordinates)
backend/src/game/keeper.js:242
↓ 35 callersMethodtx
(options, methodName, ...args)
webapp/src/lib/PlayerWallet.js:48
↓ 32 callersMethodmoveTo
(x, y, duration = 0, animate = true, forceTeleport = false)
webapp/src/canvas/map/render/Character.js:202
↓ 29 callersFunctionlocationToCoordinates
backend/src/game/utils.js:158
↓ 27 callersFunctioncleanRoom
(room)
backend/src/data/utils.js:133
↓ 27 callersMethodstoreRooms
(rooms)
backend/src/game/map.js:386
↓ 26 callersMethodonce
(eventName, filter = () => true)
webapp/src/lib/cache.js:577
↓ 25 callersMethodchangeStatus
(status, revert)
backend/src/game/trading.js:71
↓ 25 callersMethodopen
()
webapp/src/canvas/map/render/util/RadialButtonMenu.js:99
↓ 25 callersFunctionsetupContracts
(config = { useFixture: false })
contracts/lib/index.js:114
↓ 22 callersFunctionbn
backend/src/game/utils.js:3
↓ 21 callersMethodbalanceOf
(holder)
backend/src/game/gear.js:158
↓ 20 callersMethodonCharacter
(event, callback)
backend/src/api/sockets.js:76
↓ 20 callersMethodsetHighlighted
* @param flag {boolean}
webapp/src/canvas/combat/render/ui/utils/HealthBar.js:218
↓ 19 callersMethodfetch
(resource)
webapp/src/lib/cache.js:861
↓ 19 callersMethodupdate
()
webapp/src/canvas/utils/Task.js:19
↓ 18 callersMethoddisable
()
webapp/src/canvas/combat/render/ui/deck/UICard.js:330
↓ 17 callersMethod_emitUpdate
(name, data)
webapp/src/lib/cache.js:992
↓ 16 callersFunctionexpectError
(tx, reason)
contracts/lib/index.js:18
↓ 16 callersMethodfetchPoiRooms
(type)
webapp/src/lib/cache.js:956
↓ 16 callersFunctionformat
(strs, ...keys)
serverless/draw-map-chunks/helpers.js:29
↓ 16 callersMethodsort
webapp/src/canvas/map/render/MapRenderer.js:181
↓ 16 callersMethodupdate
()
webapp/src/canvas/combat/render/CombatRenderer.js:354
↓ 15 callersFunctiongetId
(room, dir)
map-simulator/src/map.js:522
↓ 15 callersMethodjoin
(character, socket)
backend/src/api/sockets.js:164
↓ 15 callersMethodonPrivilegedCharacter
(event, callback)
backend/src/api/sockets.js:99
↓ 15 callersMethodupdateCharacter
(sender, update)
backend/src/game/cheats.js:36
↓ 14 callersFunction_set
webapp/src/stores/claim.js:29
↓ 14 callersMethodcoordinates
()
backend/src/game/quest/quest.js:95
↓ 14 callersMethoddestroy
(options)
webapp/src/canvas/combat/render/ui/actor/OtherInfo.js:65
↓ 14 callersMethodgetNeighbor
* @param direction The direction that the neighbor is located adjacently to the room. * @return {Room} Returns the neighboring room. If the room is
webapp/src/canvas/map/render/room/Room.js:1049
↓ 14 callersMethodpushHistory
(line, interval = 1)
webapp/src/lib/cache.js:1090
↓ 13 callersMethod_info
(character)
backend/src/game/character.js:381
↓ 13 callersFunctionflash
(type, sprite, damageText, callback)
webapp/src/canvas/combat/render/ActorAnimations.js:20
↓ 13 callersMethodisCorridor
* @return {boolean} Returns true if the room is a corridor.
webapp/src/canvas/map/render/room/Room.js:1158
↓ 13 callersMethodjoin
* @param actor {CombatCharacter}
webapp/src/canvas/combat/render/ui/actor/OtherPanel.js:58
↓ 13 callersFunctiont
(strs, ...keys)
webapp/src/data/text.js:4
↓ 12 callersMethodaddTextureToMap
(texture, roomId)
webapp/src/canvas/map/render/MapRenderer.js:1318
↓ 12 callersFunctioncopy
(o)
backend/src/data/utils.js:204
↓ 12 callersMethodinfo
(character, prefetched)
backend/src/game/character.js:386
↓ 12 callersMethodonUpdate
()
webapp/src/canvas/map/render/Camera.js:284
↓ 11 callersMethodclose
()
webapp/src/canvas/map/render/util/RadialButtonMenu.js:115
↓ 11 callersMethodemitToGroup
(characters = [], event, data)
backend/src/api/sockets.js:133
↓ 11 callersMethodisTeleporter
* @return {boolean} Returns true if the room is a teleport room.
webapp/src/canvas/map/render/room/Room.js:1107
↓ 10 callersMethodapplyStatusUpdates
(statusUpdates)
webapp/src/lib/cache.js:720
↓ 10 callersMethodconnect
()
backend/src/db/postgres.js:28
↓ 10 callersFunctioncoordinatesToLocation
(coordinates)
webapp/src/utils/utils.js:115
↓ 10 callersFunctiondrawFogTile
(tilemap, tx, ty, type)
webapp/src/canvas/map/render/MapUtils.js:300
↓ 10 callersFunctiongetRandomNum
(min, max)
webapp/src/canvas/map/render/MapUtils.js:529
↓ 10 callersFunctionisLocation
backend/src/game/utils.js:143
↓ 10 callersFunctionmapValues
(o, fn)
backend/src/data/utils.js:221
↓ 10 callersMethodmonsterDefeated
(coordinates)
backend/src/game/combat.js:182
↓ 10 callersFunctionparseCoordinates
(coordinates)
webapp/src/utils/utils.js:45
↓ 9 callersFunction_set
webapp/src/stores/preDungeonCheck.js:26
↓ 9 callersMethodgetQuest
(character, id)
backend/src/game/quests.js:76
↓ 9 callersMethodreloadCharacterStats
(character, data)
backend/src/game/character.js:225
↓ 9 callersMethodsetDirty
* @param flag {boolean}
webapp/src/canvas/map/render/Camera.js:389
↓ 9 callersMethodupdateTeleporter
* @param manualSwitch {undefined|boolean} Set to true or false to manually switch on or off the teleporter. * Leave undefined to check if the pla
webapp/src/canvas/map/render/room/Room.js:363
↓ 8 callersFunctionblockNumber
contracts/test/movement.js:77
↓ 8 callersFunctioncreateBalanceFromAmounts
(amounts = [0, 0, 0, 0, 0, 0, 0, 0])
backend/src/data/utils.js:30
↓ 8 callersMethoddestroy
()
webapp/src/canvas/combat/Combat.js:55
↓ 8 callersFunctiongenerateCoins
(level, type = 'trash', exact = false)
backend/src/game/utils.js:42
↓ 8 callersFunctionlevelGuardian
webapp/src/data/quests.js:16
↓ 8 callersMethodparseLog
(contract, log)
backend/src/events/events.js:37
↓ 8 callersMethodresolve
(coordinates, rewards = [])
backend/src/game/randomEvents.js:117
↓ 8 callersMethodroomsWith
(filter, params = [])
backend/src/game/map.js:488
↓ 8 callersMethodrunExclusive
(id, callback)
backend/src/game/dungeonComponent.js:21
↓ 8 callersMethodstoreCharacter
(info)
backend/src/game/character.js:203
↓ 8 callersFunctiontoChunkCoordinates
(gx, gy)
webapp/src/canvas/map/render/MapUtils.js:178
↓ 8 callersMethodupdateDoorPosition
(dir, x, y)
webapp/src/canvas/map/render/room/Room.js:1196
↓ 8 callersMethodupdateRoomCharacters
(room, include = [], exclude = [], excludeAnimation = [])
webapp/src/canvas/map/render/MapRenderer.js:1370
↓ 7 callersMethodaction
(type, actionData)
webapp/src/lib/cache.js:508
↓ 7 callersMethodapplyCharacterInfo
(info)
webapp/src/lib/cache.js:1030
↓ 7 callersMethodapplyRoomUpdates
(roomUpdates)
webapp/src/lib/cache.js:700
↓ 7 callersFunctionbalanceToAmounts
backend/src/data/utils.js:36
↓ 7 callersFunctionbfs
(rooms, start = '0,0', keys = null, limit = 5, showPath = true, ignoreMonsters = false)
backend/src/game/utils.js:200
↓ 7 callersMethodcalculateReachableRooms
()
webapp/src/lib/cache.js:826
↓ 7 callersMethodchangeStatus
(status, data = this.data)
backend/src/game/quest/quest.js:66
↓ 7 callersFunctioncoordinatesAt
(coordinates, dx, dy)
backend/src/game/utils.js:120
↓ 7 callersFunctioncreateBalance
backend/src/data/utils.js:22
↓ 7 callersFunctiondistribute
(ratios, amount)
backend/src/game/utils.js:75
↓ 7 callersFunctiongenerateXp
(level, type = 'trash', exact = false)
backend/src/game/utils.js:53
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