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Functions1,243 in github.com/0xgen0/ethernal

↓ 2 callersMethod_monsterDefeated
(coordinates)
backend/src/game/combat.js:186
↓ 2 callersMethod_roomList
(coordsList)
backend/src/game/map.js:439
↓ 2 callersMethod_syncTexture
(texture)
webapp/src/canvas/map/render/Character.js:140
↓ 2 callersMethodacceptCharacter
(character, socket, playerAddress)
backend/src/api/sockets.js:59
↓ 2 callersMethodaddHtml
(...html)
webapp/src/lib/chat.js:58
↓ 2 callersMethodaddTomb
* @param coords {string} * @param animate {boolean} * @param moveCamTo {boolean}
webapp/src/canvas/map/render/MapRenderer.js:1132
↓ 2 callersMethodadvanceHandler
(character, data)
backend/src/game/quests.js:52
↓ 2 callersMethodanimateUnused
(duration)
webapp/src/canvas/combat/render/ui/deck/UICard.js:387
↓ 2 callersMethodapplyDataUpdate
(coordinates, data)
backend/src/game/keeper.js:144
↓ 2 callersMethodapplyMove
(move, init = false)
webapp/src/lib/cache.js:775
↓ 2 callersMethodapplyUpdate
({ roomUpdates, statusUpdates, characterInfos }, reorg)
webapp/src/lib/cache.js:676
↓ 2 callersMethodattack
(character)
backend/src/game/combat.js:95
↓ 2 callersFunctionbossChance
(level)
backend/src/data/utils.js:71
↓ 2 callersFunctioncalculatePositions
backend/scripts/minimap.js:9
↓ 2 callersFunctioncalculateViewport
serverless/draw-map-chunks/helpers.js:6
↓ 2 callersMethodcanTransitionTo
(status, revert = false)
backend/src/game/trading.js:65
↓ 2 callersMethodchangeStatus
(character, status, force = false)
backend/src/game/character.js:269
↓ 2 callersMethodcharacterIncome
(character)
backend/src/game/keeper.js:266
↓ 2 callersFunctioncheckRefill
(receipt)
contracts/test/ubf.js:32
↓ 2 callersFunctionchunkPixelPosition
(cx, cy)
webapp/src/canvas/map/render/MapUtils.js:144
↓ 2 callersMethodconnectDungeon
(dungeon)
backend/src/api/endpoints.js:243
↓ 2 callersMethodcontains
* @param tx {number} The X coordinate. (In tiles) * @param ty {number} The Y coordinate. (In tiles) * @return {boolean} Returns true if the room
webapp/src/canvas/map/render/room/Room.js:1041
↓ 2 callersMethodcoordinates
()
backend/src/game/quest/nextLevel.js:13
↓ 2 callersFunctioncoordinatesDoorId
(coordinates, direction)
webapp/src/canvas/map/render/MapUtils.js:91
↓ 2 callersFunctioncoordinatesInDirection
(coordinates, direction)
webapp/src/utils/utils.js:40
↓ 2 callersMethodcreateCombat
(room, monsterId, bigBossAvailable = true)
backend/src/game/combat.js:77
↓ 2 callersMethodcreateContent
()
webapp/src/canvas/map/render/MapChunk.js:130
↓ 2 callersMethodcreateDuel
(characterInfo, previous, monster)
backend/src/game/combat.js:37
↓ 2 callersFunctioncreateOffer
backend/src/data/utils.js:51
↓ 2 callersMethodcreatePath
(character, from, to, path, unlockDoors = false)
webapp/src/canvas/map/render/MapRenderer.js:770
↓ 2 callersFunctioncreateReward
backend/src/data/utils.js:12
↓ 2 callersFunctioncreateSVG
(key, chunks, { chunkSize, roomSize = 32 })
serverless/draw-map-chunks/generate.js:129
↓ 2 callersMethoddecodeData
(data)
backend/src/game/quest/quest.js:75
↓ 2 callersFunctiondecodeExits
backend/src/game/utils.js:182
↓ 2 callersFunctiondelay
(ms)
backend/src/data/utils.js:213
↓ 2 callersMethoddeselect
()
webapp/src/canvas/combat/render/ui/deck/UICard.js:351
↓ 2 callersFunctiondiff
(path, cleanFn = clean)
backend/scripts/check-desync.js:24
↓ 2 callersMethoddisplayRoomCoordinates
(coordinates)
webapp/src/canvas/map/render/MapRenderer.js:1420
↓ 2 callersFunctiondistributeBalance
(ratios, balance)
backend/src/data/utils.js:41
↓ 2 callersMethoddrawExterior
* @param chunk {MapChunk} * @param renderPass {string} The current pass being rendered. This will affect what tiles render for z-layer purposes.
webapp/src/canvas/map/render/room/Room.js:489
↓ 2 callersMethoddrawInterior
* @param chunk {MapChunk} * @param renderPass {string} The current pass being rendered. This will affect what tiles render for z-layer purposes.
webapp/src/canvas/map/render/room/Room.js:505
↓ 2 callersFunctiondrawMap
(rooms, coordinates = '0,0', radius = 5)
backend/src/utils/drawMap.js:3
↓ 2 callersMethoddrawRoom
(room, expansions = true)
map-simulator/src/draw.js:147
↓ 2 callersFunctiondrawTile
(tilemap, textureId, tx, ty, dim, flipX, flipY, rotate)
webapp/src/canvas/map/render/MapUtils.js:225
↓ 2 callersMethoddrawTriangle
()
webapp/src/canvas/combat/render/ui/deck/AttackCard.js:177
↓ 2 callersMethodemitLogs
(blockHash, logs, removed = false)
backend/src/events/blockstream.js:33
↓ 2 callersMethodencodeData
(data)
backend/src/game/quest/quest.js:83
↓ 2 callersFunctionencodeDirections
backend/src/game/utils.js:93
↓ 2 callersMethodentry
()
webapp/src/lib/cache.js:848
↓ 2 callersFunctionfetchCacheUrl
()
webapp/src/lib/cacheUrl.js:8
↓ 2 callersMethodfetchKeeper
()
webapp/src/lib/cache.js:937
↓ 2 callersMethodfetchQuests
()
webapp/src/lib/cache.js:902
↓ 2 callersMethodfetchUniqueGearAvailable
()
webapp/src/lib/cache.js:921
↓ 2 callersFunctionfreshDeck
(deck)
backend/src/game/duel.js:106
↓ 2 callersMethodfromRow
(row)
backend/src/game/gear.js:142
↓ 2 callersMethodgenerate
()
webapp/src/lib/chat.js:83
↓ 2 callersMethodgenerateExits
({numRoomsAtDiscovery, numExitsAtDiscovery, dirDiscovery, choiceId})
map-simulator/src/map.js:388
↓ 2 callersMethodgenerateExpansions
(room)
map-simulator/src/map.js:229
↓ 2 callersMethodgenerateMonster
(coordinates, monsterId, bigBossAvailable = true)
backend/src/game/combat.js:53
↓ 2 callersMethodgenerateNewRoom
(dirDiscovery, choiceCoords, choiceId)
map-simulator/src/map.js:106
↓ 2 callersMethodgenerateRandomEvent
(areaLocation, blockNumber)
backend/src/game/randomEvents.js:52
↓ 2 callersMethodgenerateTradeOffer
(character, offer)
webapp/src/lib/chat.js:62
↓ 2 callersMethodgetAll
(character)
backend/src/game/quests.js:95
↓ 2 callersMethodgetBitmaps
()
webapp/src/canvas/map/render/MapRenderer.js:1334
↓ 2 callersFunctiongetDeck
* TODO: Document. * * @param characterId {string} * @param sideKey {string} * @param typeKey {string} * * @return {any} Returns the deck for the
webapp/src/canvas/combat/deck/Deck.js:19
↓ 2 callersFunctiongetEnergy
contracts/lib/index.js:329
↓ 2 callersFunctiongetItem
webapp/src/init.js:4
↓ 2 callersMethodgetLogs
(filterOptions)
backend/src/events/blockstream.js:72
↓ 2 callersFunctiongetPrimaryServer
(env = process.env.ENV || 'dev')
server-list/src/list.js:16
↓ 2 callersMethodgetTotalDamageInflicted
()
webapp/src/canvas/combat/actor/CombatCharacter.js:58
↓ 2 callersFunctiongiveCoins
(character, coins = 10000)
contracts/lib/index.js:189
↓ 2 callersFunctiongroupBy
(xs, key)
webapp/src/utils/data.js:6
↓ 2 callersMethodhallOfFame
()
backend/src/game/character.js:476
↓ 2 callersMethodhasCharge
()
webapp/src/canvas/combat/deck/Deck.js:71
↓ 2 callersMethodhide
()
webapp/src/canvas/map/render/MapChunk.js:207
↓ 2 callersFunctioninflict
({ missed, inflicted }, stats)
backend/src/game/duel.js:139
↓ 2 callersMethodinfos
(ids, filter = '')
backend/src/game/character.js:421
↓ 2 callersMethodinit
()
backend/src/game/dungeon.js:48
↓ 2 callersMethodinitContent
()
webapp/src/canvas/map/render/MapChunk.js:94
↓ 2 callersMethodinitialCharacterStatus
(info)
backend/src/game/character.js:283
↓ 2 callersMethodisEmpty
()
webapp/src/canvas/map/render/Path.js:112
↓ 2 callersMethodisLit
* @return {boolean} Returns true if the room is currently lit by being reachable, or if the main character is inside the room.
webapp/src/canvas/map/render/room/Room.js:1093
↓ 2 callersMethodisMyCharacterInRoom
* Returns whether or not the local character is registered in the room coordinates provided. * @param coords {string} The room coordinates to test.
webapp/src/canvas/map/render/MapRenderer.js:1914
↓ 2 callersMethodisPrivileged
(address)
backend/src/api/sockets.js:95
↓ 2 callersMethodisRoom
(room)
map-simulator/src/map.js:221
↓ 2 callersMethodleave
(character, socket)
backend/src/api/sockets.js:180
↓ 2 callersMethodleave
* @param characterId {string}
webapp/src/canvas/combat/render/ui/actor/OtherPanel.js:73
↓ 2 callersFunctionlerp
(start, stop, percent)
webapp/src/canvas/map/render/Camera.js:10
↓ 2 callersFunctionlocationToAbsoluteCoordinates
backend/src/game/utils.js:131
↓ 2 callersFunctionlocationToAbsoluteCoordinates
(location)
webapp/src/utils/utils.js:87
↓ 2 callersFunctionminimap
(key, rooms, { roomSize = 10, chunkSize, outputWidth = 250 })
backend/scripts/minimap.js:86
↓ 2 callersMethodmove
(coordinates)
webapp/src/lib/cache.js:549
↓ 2 callersMethodmoveCharacter
* * @param {Character} character * @param {*} direction * @param {*} x * @param {*} y * @param {*} mode * @param {*} callback
webapp/src/canvas/map/render/Path.js:25
↓ 2 callersMethodmoves
(character)
backend/src/game/character.js:425
↓ 2 callersMethodneighbors
(room, onlyRooms = true, onlyOlder = true)
backend/src/game/room/shape.js:7
↓ 2 callersMethodneighbors
(room)
map-simulator/src/map.js:214
↓ 2 callersMethodnotifyDestinationReached
()
webapp/src/canvas/map/render/Character.js:155
↓ 2 callersMethodon
(contract, eventName, callback, prefetch, confirmed = false)
backend/src/events/dagger.js:15
↓ 2 callersMethodonceBlock
()
backend/src/events/events.js:100
↓ 2 callersFunctionoverrideFloor
(coordinates, floor)
backend/src/game/utils.js:125
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