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Function bukkitFirework

src/main/js/modules/bukkit/fireworks.js:4–60  ·  view source on GitHub ↗
(location)

Source from the content-addressed store, hash-verified

2 create a firework at the given location
3*/
4function bukkitFirework(location) {
5 var bkColor = org.bukkit.Color;
6 var bkFireworkEffect = org.bukkit.FireworkEffect;
7 var bkEntityType = org.bukkit.entity.EntityType;
8
9 var randInt = function(n) {
10 return Math.floor(Math.random() * n);
11 };
12 var getColor = function(i) {
13 var colors = [
14 bkColor.AQUA,
15 bkColor.BLACK,
16 bkColor.BLUE,
17 bkColor.FUCHSIA,
18 bkColor.GRAY,
19 bkColor.GREEN,
20 bkColor.LIME,
21 bkColor.MAROON,
22 bkColor.NAVY,
23 bkColor.OLIVE,
24 bkColor.ORANGE,
25 bkColor.PURPLE,
26 bkColor.RED,
27 bkColor.SILVER,
28 bkColor.TEAL,
29 bkColor.WHITE,
30 bkColor.YELLOW
31 ];
32 return colors[i];
33 };
34 var fw = location.world.spawnEntity(location, bkEntityType.FIREWORK);
35 var fwm = fw.getFireworkMeta();
36 var fwTypes = [
37 bkFireworkEffect.Type.BALL,
38 bkFireworkEffect.Type.BALL_LARGE,
39 bkFireworkEffect.Type.BURST,
40 bkFireworkEffect.Type.CREEPER,
41 bkFireworkEffect.Type.STAR
42 ];
43 var type = fwTypes[randInt(5)];
44
45 var r1i = randInt(17);
46 var r2i = randInt(17);
47 var c1 = getColor(r1i);
48 var c2 = getColor(r2i);
49 var effectBuilder = bkFireworkEffect
50 .builder()
51 .flicker(Math.round(Math.random()) == 0)
52 .withColor(c1)
53 .withFade(c2)
54 .trail(Math.round(Math.random()) == 0);
55 effectBuilder['with'](type);
56 var effect = effectBuilder.build();
57 fwm.addEffect(effect);
58 fwm.setPower(randInt(2) + 1);
59 fw.setFireworkMeta(fwm);
60}
61module.exports = bukkitFirework;

Callers

nothing calls this directly

Calls 2

randIntFunction · 0.85
getColorFunction · 0.85

Tested by

no test coverage detected