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Function register

scripts/shortcuts.js:1146–1197  ·  view source on GitHub ↗
(section = 'reading', force = false)

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1144var currentlyRegistered = false;
1145
1146async function register(section = 'reading', force = false)
1147{
1148 if(currentlyRegistered === reading && !force)
1149 return;
1150
1151 await loadShoSho();
1152 loadShoShoObject();
1153 loadShortcuts();
1154
1155 shosho.reset();
1156 shoshoMouse.reset();
1157 mouseWheel.reset();
1158
1159 for(let shortcut in shortcuts[section].shortcuts)
1160 {
1161 let actionKey = shortcuts[section].shortcuts[shortcut];
1162 let action = shortcuts[section].actions[actionKey];
1163
1164 const callback = function(event) {
1165
1166 if(inputIsFocused() || (section === 'reading' && !reading.isLoaded()))
1167 return false;
1168
1169 return action.function(event);
1170
1171 }
1172
1173 if(isMouseShortcut(shortcut))
1174 shoshoMouse.register(shortcut, callback);
1175 else if(isMouseWheelShortcut(shortcut))
1176 mouseWheel.register(shortcut, callback);
1177 else
1178 shosho.register(shortcut, callback);
1179 }
1180
1181 shosho.start();
1182 shoshoMouse.start();
1183 mouseWheel.start();
1184
1185 // Gamepad
1186 gamepad.reset('shortcuts');
1187
1188 for(let button in shortcuts[section].gamepad)
1189 {
1190 let actionKey = shortcuts[section].gamepad[button];
1191 let action = shortcuts[section].actions[actionKey];
1192
1193 gamepad.setButtonEvent('shortcuts', gamepad.buttonKey(button), action.function);
1194 }
1195
1196 currentlyRegistered = section;
1197}
1198
1199function unregister(force = false)
1200{

Callers 1

playFunction · 0.85

Calls 8

loadShoShoFunction · 0.85
loadShoShoObjectFunction · 0.85
loadShortcutsFunction · 0.85
isMouseShortcutFunction · 0.85
isMouseWheelShortcutFunction · 0.85
resetMethod · 0.80
registerMethod · 0.80
startMethod · 0.80

Tested by

no test coverage detected