()
| 1 | var g1, g2, b1, b2; |
| 2 | |
| 3 | function demo() { |
| 4 | |
| 5 | cam ( 90, 20, 100 ); |
| 6 | |
| 7 | world = new OIMO.World({ info:true }); |
| 8 | |
| 9 | g1 = add({ size:[50, 10, 50], pos:[0,-5,0] }); |
| 10 | |
| 11 | // basic geometry body |
| 12 | b1 = add({ type:'box', size:[10,10,10], pos:[0,5,0], move:true, material:'statique' }); |
| 13 | b2 = add({ type:'box', size:[1,1,1], pos:[0,5,0], move:true, material:'statique' }); |
| 14 | |
| 15 | // world internal loop |
| 16 | world.postLoop = postLoop; |
| 17 | world.play(); |
| 18 | |
| 19 | }; |
| 20 | |
| 21 | function postLoop () { |
| 22 |