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Class Brick

brickout-game/brickout-game.py:144–211  ·  view source on GitHub ↗

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142
143
144class Brick(pygame.sprite.Sprite):
145 def __init__(self, screen, width, height, x, y):
146 self.__screen = screen
147 self._width = width
148 self._height = height
149 self._xLoc = x
150 self._yLoc = y
151 w, h = pygame.display.get_surface().get_size()
152 self.__W = w
153 self.__H = h
154 self.__isInGroup = False
155
156 def draw(self):
157 """
158 draws the brick onto screen.
159 color: rgb(56, 177, 237)
160 """
161 pygame.draw.rect(
162 screen,
163 (56, 177, 237),
164 (self._xLoc, self._yLoc, self._width, self._height),
165 0,
166 )
167
168 def add(self, group):
169 """
170 adds this brick to a given group.
171 """
172 group.add(self)
173 self.__isInGroup = True
174
175 def remove(self, group):
176 """
177 removes this brick from the given group.
178 """
179 group.remove(self)
180 self.__isInGroup = False
181
182 def alive(self):
183 """
184 returns true when this brick belongs to the brick wall.
185 otherwise false
186 """
187 return self.__isInGroup
188
189 def collide(self, ball):
190 """
191 collision detection between ball and this brick
192 """
193 brickX = self._xLoc
194 brickY = self._yLoc
195 brickW = self._width
196 brickH = self._height
197 ballX = ball._xLoc
198 ballY = ball._yLoc
199 ballXVel = ball.getXVel()
200 ballYVel = ball.getYVel()
201

Callers 1

__init__Method · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected