(tileX: number, tileY: number, ctx: ToolContext)
| 11 | readonly cursor = 'crosshair'; |
| 12 | |
| 13 | onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void { |
| 14 | if (ctx.layerLocked && !ctx.editingCollision) return; |
| 15 | this.floodFill(tileX, tileY, ctx); |
| 16 | } |
| 17 | |
| 18 | onMouseMove(_tileX: number, _tileY: number, _ctx: ToolContext): void { |
| 19 | // No action on move |