Cross-platform 2D Game Engine
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Just need ECS? The core ECS framework
@esengine/ecs-frameworkcan be used standalone with Cocos Creator, Laya, or any JS engine. View ECS Documentation
ESEngine is a cross-platform 2D game engine built from the ground up with modern web technologies. It provides a comprehensive toolset that enables developers to focus on creating games rather than building infrastructure.
Export your games to multiple platforms including web browsers, WeChat Mini Games, and other mini-game platforms from a single codebase.
| Feature | Description |
|---|---|
| ECS Architecture | Data-driven Entity-Component-System pattern for flexible and cache-friendly game logic |
| High-Performance Rendering | Rust/WebAssembly 2D renderer with automatic sprite batching and WebGL 2.0 backend |
| Visual Editor | Cross-platform desktop editor built with Tauri for scene management and asset workflows |
| Modular Design | Import only what you need - each feature is a standalone package |
| Multi-Platform Export | Deploy to Web, WeChat Mini Games, and more from one codebase |
| Physics Integration | 2D physics powered by Rapier with editor visualization |
| Visual Scripting | Behavior trees and blueprint system for designers |
ESEngine is free and open source under the MIT License. No royalties, no strings attached.
npm install @esengine/ecs-framework
Download pre-built binaries from the Releases page (Windows, macOS).
import {
Core, Scene, Entity, Component, EntitySystem,
Matcher, Time, ECSComponent, ECSSystem
} from '@esengine/ecs-framework';
@ECSComponent('Position')
class Position extends Component {
x = 0;
y = 0;
}
@ECSComponent('Velocity')
class Velocity extends Component {
dx = 0;
dy = 0;
}
@ECSSystem('Movement')
class MovementSystem extends EntitySystem {
constructor() {
super(Matcher.all(Position, Velocity));
}
protected process(entities: readonly Entity[]): void {
for (const entity of entities) {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
pos.x += vel.dx * Time.deltaTime;
pos.y += vel.dy * Time.deltaTime;
}
}
}
// Initialize
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
const player = scene.createEntity('Player');
player.addComponent(new Position());
player.addComponent(new Velocity());
Core.setScene(scene);
// Game loop
function gameLoop(currentTime: number) {
Core.update(currentTime / 1000);
requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);
ESEngine is organized as a monorepo with 50+ modular packages. Install only what you need.
npm install @esengine/ecs-framework # Core ECS (can be used standalone)
npm install @esengine/engine-core # Full engine with module system
| Category | Packages |
|---|---|
| Rendering | sprite, tilemap, particle, mesh-3d, fairygui |
| Physics | physics-rapier2d |
| AI & Logic | behavior-tree, blueprint |
| Network | network, network-server |
| Platform | platform-web, platform-wechat |
View all 50+ packages
@esengine/ecs-framework - ECS framework core@esengine/math - Vector, matrix utilities@esengine/engine - Rust/WASM renderer@esengine/engine-core - Module lifecycle@esengine/sprite - 2D sprites & animation@esengine/tilemap - Tile-based maps@esengine/particle - Particle effects@esengine/physics-rapier2d - 2D physics@esengine/behavior-tree - AI behavior trees@esengine/blueprint - Visual scripting@esengine/camera - Camera system@esengine/audio - Audio playback@esengine/fairygui - FairyGUI integration@esengine/mesh-3d - 3D mesh (FBX/GLTF/OBJ)@esengine/material-system - Materials & shaders@esengine/asset-system - Asset management@esengine/world-streaming - Large world streaming@esengine/network - Client (TSRPC)@esengine/network-server - Server runtime@esengine/network-protocols - Shared protocolsAll runtime modules have corresponding -editor packages for visual editing.
@esengine/platform-common - Platform abstraction@esengine/platform-web - Web runtime@esengine/platform-wechat - WeChat Mini GameThe ESEngine Editor is a cross-platform desktop application built with Tauri and React.

| Platform | Runtime | Editor |
|---|---|---|
| Web Browser | ✓ | - |
| Windows | - | ✓ |
| macOS | - | ✓ |
| WeChat Mini Game | In Progress | - |
| Playable Ads | Planned | - |
| Android | Planned | - |
| iOS | Planned | - |
git clone https://github.com/esengine/esengine.git
cd esengine
pnpm install
pnpm build
# Optional: Build WASM renderer
pnpm build:wasm
cd packages/editor-app
pnpm tauri:dev
esengine/
├── packages/
│ ├── core/ # ECS Framework (@esengine/ecs-framework)
│ ├── math/ # Math library (@esengine/math)
│ ├── engine-core/ # Engine lifecycle management
│ ├── sprite/ # 2D sprite rendering
│ ├── tilemap/ # Tilemap system
│ ├── physics-rapier2d/ # Physics engine
│ ├── behavior-tree/ # AI behavior trees
│ ├── editor-app/ # Desktop editor (Tauri)
│ └── ... # Other modules
├── docs/ # Documentation source
├── examples/ # Example projects
├── scripts/ # Build utilities
└── thirdparty/ # Third-party dependencies
Looking for ECS source code? The ECS framework is in
packages/core/
Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
git checkout -b feature/amazing-feature)git commit -m 'Add amazing feature')git push origin feature/amazing-feature)ESEngine is licensed under the MIT License.
Made with ❤️ by the ESEngine team
$ claude mcp add esengine \
-- python -m otcore.mcp_server <graph>