* @zh 设置实体句柄(内部使用) * @en Set entity handle (internal use) * * @zh 此方法供 Scene 在创建实体时调用 * @en Called by Scene when creating entities * * @internal
(handle: EntityHandle)
| 203 | * @internal |
| 204 | */ |
| 205 | public setHandle(handle: EntityHandle): void { |
| 206 | this._handle = handle; |
| 207 | } |
| 208 | |
| 209 | /** |
| 210 | * @zh 设置实体为持久化(跨场景保留) |
no outgoing calls
no test coverage detected