| 24 | * 瓦片地图动画系统 |
| 25 | */ |
| 26 | export class TilemapAnimationSystem { |
| 27 | /** Animation states keyed by "tilesetIndex:tileId" | 按"图块集索引:瓦片ID"索引的动画状态 */ |
| 28 | private animationStates: Map<string, TileAnimationState> = new Map(); |
| 29 | |
| 30 | /** Cached animated tile metadata for quick lookup | 缓存的动画瓦片元数据用于快速查找 */ |
| 31 | private animatedTiles: Map<string, ITileMetadata> = new Map(); |
| 32 | |
| 33 | /** Whether animations are playing | 动画是否正在播放 */ |
| 34 | private _isPlaying: boolean = true; |
| 35 | |
| 36 | /** |
| 37 | * Register a tileset's animated tiles |
| 38 | * 注册图块集的动画瓦片 |
| 39 | */ |
| 40 | registerTileset(tilesetIndex: number, tileset: ITilesetData): void { |
| 41 | if (!tileset.tiles) return; |
| 42 | |
| 43 | for (const tile of tileset.tiles) { |
| 44 | if (tile.animation && tile.animation.frames.length > 0) { |
| 45 | const key = `${tilesetIndex}:${tile.id}`; |
| 46 | this.animatedTiles.set(key, tile); |
| 47 | this.animationStates.set(key, { |
| 48 | currentFrame: 0, |
| 49 | elapsedTime: 0 |
| 50 | }); |
| 51 | } |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | /** |
| 56 | * Unregister a tileset |
| 57 | * 注销图块集 |
| 58 | */ |
| 59 | unregisterTileset(tilesetIndex: number): void { |
| 60 | const keysToRemove: string[] = []; |
| 61 | for (const key of this.animationStates.keys()) { |
| 62 | if (key.startsWith(`${tilesetIndex}:`)) { |
| 63 | keysToRemove.push(key); |
| 64 | } |
| 65 | } |
| 66 | for (const key of keysToRemove) { |
| 67 | this.animationStates.delete(key); |
| 68 | this.animatedTiles.delete(key); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | /** |
| 73 | * Clear all animation states |
| 74 | * 清除所有动画状态 |
| 75 | */ |
| 76 | clear(): void { |
| 77 | this.animationStates.clear(); |
| 78 | this.animatedTiles.clear(); |
| 79 | } |
| 80 | |
| 81 | /** |
| 82 | * Update all animations |
| 83 | * 更新所有动画 |
nothing calls this directly
no outgoing calls
no test coverage detected