* Blueprint Runtime Module. * 蓝图运行时模块。 * * Note: Blueprint uses a custom system (IBlueprintSystem) instead of EntitySystem, * so createSystems is not implemented here. Blueprint systems should be created * manually using createBlueprintSystem(scene).
| 17 | * manually using createBlueprintSystem(scene). |
| 18 | */ |
| 19 | class BlueprintRuntimeModule implements IRuntimeModule { |
| 20 | async onInitialize(): Promise<void> { |
| 21 | // Blueprint system initialization |
| 22 | // Blueprint uses IBlueprintSystem which is different from EntitySystem |
| 23 | } |
| 24 | |
| 25 | onDestroy(): void { |
| 26 | // Cleanup |
| 27 | } |
| 28 | } |
| 29 | |
| 30 | /** |
| 31 | * Plugin manifest for Blueprint. |
nothing calls this directly
no outgoing calls
no test coverage detected