(&mut self, device: &Device, state: &PlotState)
| 94 | } |
| 95 | |
| 96 | pub(crate) fn update(&mut self, device: &Device, state: &PlotState) { |
| 97 | let camera = &state.camera; |
| 98 | |
| 99 | if camera.position == self.last_center |
| 100 | && camera.half_extents == self.last_extents |
| 101 | && state.grid_style == self.last_style |
| 102 | { |
| 103 | return; |
| 104 | } |
| 105 | |
| 106 | self.last_center = camera.position; |
| 107 | self.last_extents = camera.half_extents; |
| 108 | self.last_style = state.grid_style; |
| 109 | |
| 110 | // Calculate bounds in render space (world - offset) for line endpoints |
| 111 | let render_center = camera.effective_position(); |
| 112 | let min_x = render_center.x - camera.half_extents.x; |
| 113 | let max_x = render_center.x + camera.half_extents.x; |
| 114 | let min_y = render_center.y - camera.half_extents.y; |
| 115 | let max_y = render_center.y + camera.half_extents.y; |
| 116 | |
| 117 | let mut verts = Vec::new(); |
| 118 | let mut count = 0u32; |
| 119 | |
| 120 | // Build vertical lines from precomputed x ticks |
| 121 | let width = state.bounds.width.max(1.0); |
| 122 | let height = state.bounds.height.max(1.0); |
| 123 | for positioned_tick in &state.x_ticks { |
| 124 | let ndc_x = (positioned_tick.screen_pos / width) as f64 * 2.0 - 1.0; |
| 125 | let render_x = render_center.x + ndc_x * camera.half_extents.x; |
| 126 | let color = match positioned_tick.tick.line_type { |
| 127 | TickWeight::Major => state.grid_style.major, |
| 128 | TickWeight::Minor => state.grid_style.minor, |
| 129 | TickWeight::SubMinor => state.grid_style.sub_minor, |
| 130 | }; |
| 131 | verts.extend_from_slice(&[ |
| 132 | render_x as f32, |
| 133 | min_y as f32, |
| 134 | color.r, |
| 135 | color.g, |
| 136 | color.b, |
| 137 | color.a, |
| 138 | ]); |
| 139 | verts.extend_from_slice(&[ |
| 140 | render_x as f32, |
| 141 | max_y as f32, |
| 142 | color.r, |
| 143 | color.g, |
| 144 | color.b, |
| 145 | color.a, |
| 146 | ]); |
| 147 | count += 2; |
| 148 | } |
| 149 | |
| 150 | // Build horizontal lines from precomputed y ticks |
| 151 | for positioned_tick in &state.y_ticks { |
| 152 | let ndc_y = 1.0 - (positioned_tick.screen_pos / height) as f64 * 2.0; |
| 153 | let render_y = render_center.y + ndc_y * camera.half_extents.y; |
no test coverage detected