Get the effective camera position relative to the render offset
(&self)
| 103 | |
| 104 | /// Get the effective camera position relative to the render offset |
| 105 | pub fn effective_position(&self) -> DVec2 { |
| 106 | self.position - self.render_offset |
| 107 | } |
| 108 | |
| 109 | pub(crate) fn x_range(&self) -> [f64; 2] { |
| 110 | [ |
no outgoing calls
no test coverage detected