| 575 | void SecretScene::update() {} |
| 576 | |
| 577 | void SecretScene::initFunc_FadeIn() { |
| 578 | SYSTEM_StartFadeIn(15); |
| 579 | |
| 580 | SYSTEM_GetFader()->setColor(JUtility::TColor(0,0,0,0xff)); |
| 581 | GetGameAudioMain()->startStreamBgm(0x200002c); |
| 582 | } |
| 583 | |
| 584 | #pragma push |
| 585 | #pragma dont_inline on // currently i don't have any idea on how to prevent this from inlining, so pragma it is |
nothing calls this directly
no test coverage detected