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hub / github.com/doldecomp/mkdd / stopSequenceBgm

Method stopSequenceBgm

src/Inagaki/GameAudioMain.cpp:35–35  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

33
34bool Main::isWaveLoaded(WS_ID id) {
35 JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::sInstance;
36 if(sectionHeap != nullptr)
37 {
38 JASWaveBank* bank = sectionHeap->sectionHeapData_.waveBankTable.getWaveBank(id);

Callers 1

calcMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected