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github.com/doldecomp/mkdd
/ stopSequenceBgm
Method
stopSequenceBgm
src/Inagaki/GameAudioMain.cpp:35–35 ·
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Source
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33
34
bool Main::isWaveLoaded(WS_ID id) {
35
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::sInstance;
36
if(sectionHeap != nullptr)
37
{
38
JASWaveBank* bank = sectionHeap->sectionHeapData_.waveBankTable.getWaveBank(id);
Callers
1
calc
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected