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github.com/doldecomp/mkdd
/ startSequenceBgm
Method
startSequenceBgm
src/Inagaki/GameAudioMain.cpp:33–33 ·
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Source
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31
32
void Main::checkSection() {}
33
34
bool Main::isWaveLoaded(WS_ID id) {
35
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::sInstance;
36
if(sectionHeap != nullptr)
Callers
3
reset
Method · 0.80
calc
Method · 0.80
start
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected