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hub / github.com/doldecomp/mkdd / getSignalEngineRandomU32

Method getSignalEngineRandomU32

src/Inagaki/GameAudioCommon.cpp:52–52  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

50
51 u32 Random::getRandomU32() { return 4294967295.0f * sRandom.get_ufloat_1(); }
52 u32 Random::getSignalEngineRandomU32() { return 4294967295.0f * sSignalEngineRandom.get_ufloat_1(); }
53}
54
55#include <JSystem/JAudio/JASFakeMatch4.h>

Callers

nothing calls this directly

Calls 1

get_ufloat_1Method · 0.80

Tested by

no test coverage detected