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hub / github.com/doldecomp/mkdd / setPlayerMode

Function setPlayerMode

src/Inagaki/GameAudioParam.cpp:34–45  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

32u8 sPlayerMode;
33u8 sRaceMode;
34u8 sNetworkCubes;
35u8 sNetworkNumber;
36ECourseID sRaceCourse;
37f32 sChibiPitch[4] = { 1.0f, 1.7f, 2.3f, 4.5f };
38
39void setPlayerMode(u8 playerMode) {
40 if (playerMode > 3) {
41 setKillSwAllObject(true);
42 sPlayerMode = 4;
43 return;
44 }
45 sPlayerMode = playerMode;
46 Main* main = Main::getAudio();
47 s32 activeSe = JAISeMgr::getInstance()->getNumActiveSe();
48

Callers 1

RaceAppMethod · 0.85

Calls 4

setKillSwAllObjectFunction · 0.85
getNumActiveSeMethod · 0.80
setSceneMaxMethod · 0.80
getCameraMethod · 0.45

Tested by

no test coverage detected