| 4 | #include "Osako/GameApp.h" |
| 5 | |
| 6 | class PlayerSelectApp : public GameApp |
| 7 | { // Autogenerated |
| 8 | public: |
| 9 | static PlayerSelectApp *create(); // 0x801f90cc |
| 10 | static void call(u32); // 0x801f911c |
| 11 | virtual void reset(); // 0x801f9144, overide |
| 12 | PlayerSelectApp(); // 0x801f9250 |
| 13 | virtual ~PlayerSelectApp(); // 0x801f92b0, overide |
| 14 | virtual void draw(); // 0x801f9310, overide |
| 15 | virtual void calc(); // 0x801f95c4, overide |
| 16 | void doTag(); // 0x801f9cc0 |
| 17 | void changePad(u8); // 0x801f9d48 |
| 18 | |
| 19 | // Inline/Unused |
| 20 | void decide(); |
| 21 | void cancel(); |
| 22 | static PlayerSelectApp *ptr() { return mspPlayerSelectApp; } |
| 23 | |
| 24 | private: |
| 25 | static PlayerSelectApp *mspPlayerSelectApp; // 0x804168e8 |
| 26 | static u32 msCallFlag; // 0x804168ec |
| 27 | |
| 28 | int _c; // |
| 29 | int _10; // |
| 30 | int mCursorY; // 14 |
| 31 | int mLevel; // 18 |
| 32 | int mKartCount; // 1c |
| 33 | struct { |
| 34 | s16 mKartIdx; |
| 35 | s16 mCharId1; |
| 36 | s16 mCharId2; |
| 37 | s8 mPadNo1; |
| 38 | s8 mPadNo2; |
| 39 | u8 _8; |
| 40 | } _20[8]; |
| 41 | }; // Size: 0x70 |
| 42 | |
| 43 | #endif // PLAYERSELECTAPP_H |