| 5 | #include "Osako/GameApp.h" |
| 6 | |
| 7 | class MainMenuApp : public GameApp |
| 8 | { |
| 9 | public: |
| 10 | static MainMenuApp *create(); |
| 11 | static void call(); |
| 12 | |
| 13 | MainMenuApp(); |
| 14 | virtual ~MainMenuApp(); // override |
| 15 | |
| 16 | void up(); |
| 17 | void down(); |
| 18 | void left(); |
| 19 | void right(); |
| 20 | void decide(); |
| 21 | void cancel(); // doesn't exist, inline auto? |
| 22 | virtual void draw(); // override |
| 23 | virtual void calc(); // override |
| 24 | |
| 25 | static MainMenuApp *ptr() { return mspMainMenuApp; } |
| 26 | |
| 27 | private: |
| 28 | static MainMenuApp *mspMainMenuApp; |
| 29 | int _c; // |
| 30 | int _10; // |
| 31 | int _14; // |
| 32 | int _18; // |
| 33 | s8 mCursorPos; // 1c |
| 34 | s8 mDebugMode; // 1d |
| 35 | s8 mPlayerCount; // 1e |
| 36 | s8 mTestMode; // 1f |
| 37 | s8 mGameMode; // 20 |
| 38 | s8 mBattleMode; // 21 |
| 39 | s8 mGameFlagIdx; // 22 |
| 40 | s8 mSecretKartId; // 23 |
| 41 | s8 mCupIdx; // 24 |
| 42 | s8 mLevelIdx; // 25 |
| 43 | s8 mRankIdx; // 26 |
| 44 | }; |
| 45 | |
| 46 | #endif |