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github.com/djbozkosz/Light-Propagation-Volumes
/ functions
Functions
2,971 in github.com/djbozkosz/Light-Propagation-Volumes
⨍
Functions
2,971
◇
Types & classes
552
↓ 1 callers
Method
unbind
------------------------------------------------------------------------------
src/framebuffers.h:90
↓ 1 callers
Method
uniform2fv
src/openGL.h:798
↓ 1 callers
Method
uniformMatrix3fv
src/openGL.h:810
↓ 1 callers
Method
update
------------------------------------------------------------------------------
src/scenes.cpp:25
↓ 1 callers
Method
updateSceneObject
------------------------------------------------------------------------------
src/models.cpp:891
Method
CCamera
src/camera.h:15
Method
CContext
------------------------------------------------------------------------------
src/context.h:76
Method
CCulling
src/culling.h:16
Method
CEngineBase
src/context.h:321
Method
CException
-----------------------------------------------------------------------------
src/exceptions.h:41
Method
CExceptions
src/exceptions.h:34
Method
CFile
---------------------------------------------------------------------------
src/filesystem.cpp:5
Method
CFilesystem
---------------------------------------------------------------------------
src/filesystem.cpp:96
Method
CFramebuffer
------------------------------------------------------------------------------
src/framebuffers.cpp:5
Method
CFramebuffers
------------------------------------------------------------------------------
src/framebuffers.cpp:90
Method
CMap
------------------------------------------------------------------------------
src/maps.cpp:5
Method
CMaps
------------------------------------------------------------------------------
src/maps.cpp:234
Method
CMat4
src/matrix.h:14
Method
CModel
------------------------------------------------------------------------------
src/models.cpp:5
Method
CModels
------------------------------------------------------------------------------
src/models.cpp:1114
Method
COpenGL
------------------------------------------------------------------------------
tools/glcorearb/glc.h:1946
Method
COpenGL
------------------------------------------------------------------------------
src/openGL.cpp:5
Method
CPickColor
src/pickColor.h:15
Method
CRenderer
------------------------------------------------------------------------------
src/renderer.cpp:5
Method
CScene
------------------------------------------------------------------------------
src/scenes.cpp:89
Method
CSceneObject
------------------------------------------------------------------------------
src/scenes.cpp:5
Method
CScenes
------------------------------------------------------------------------------
src/scenes.cpp:101
Method
CShader
------------------------------------------------------------------------------
src/shaders.cpp:5
Method
CShaderProgram
------------------------------------------------------------------------------
src/shaders.cpp:163
Method
CShaders
------------------------------------------------------------------------------
src/shaders.cpp:701
Method
CStr
-----------------------------------------------------------------------------
src/string.h:56
Method
CVec4
src/vector.h:15
Method
SBillboard
src/headers/modelTypes.h:372
Method
SBone
src/headers/modelTypes.h:489
Method
SBoundingBox
src/headers/modelTypes.h:270
Method
SBoundingBox
------------------------------------------------------------------------------
src/headers/modelTypes.h:544
Method
SCamera
src/headers/cameraTypes.h:61
Method
SColor
src/headers/mapTypes.h:102
Function
SDL_MostSignificantBitIndex32
* Get the index of the most significant bit. Result is undefined when called * with 0. This operation can also be stated as "count leading zeroes"
include/SDL2/SDL_bits.h:50
Function
SDL_RectEmpty
* \brief Returns true if the rectangle has no area. */
include/SDL2/SDL_rect.h:72
Function
SDL_RectEquals
* \brief Returns true if the two rectangles are equal. */
include/SDL2/SDL_rect.h:80
Function
SDL_Swap16
include/SDL2/SDL_endian.h:70
Function
SDL_Swap64
include/SDL2/SDL_endian.h:149
Function
SDL_SwapFloat
include/SDL2/SDL_endian.h:191
Function
SDL_memcpy4
include/SDL2/SDL_stdinc.h:299
Function
SDL_memset4
Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
include/SDL2/SDL_stdinc.h:268
Method
SDummy
src/headers/modelTypes.h:472
Method
SEngine
src/headers/engineTypes.h:461
Method
SException
src/headers/exceptionTypes.h:23
Method
SFace
src/headers/modelTypes.h:300
Method
SFacesGroup
src/headers/modelTypes.h:311
Method
SFile
src/headers/fileTypes.h:58
Method
SFramebuffer
src/headers/mapTypes.h:177
Method
SFramebufferAttachment
src/headers/mapTypes.h:160
Method
SFrustum
src/headers/cullingTypes.h:18
Method
SGlow
src/headers/modelTypes.h:414
Method
SGlowFlare
src/headers/modelTypes.h:406
Method
SMap
src/headers/mapTypes.h:147
Method
SMaterial
src/headers/modelTypes.h:244
Method
SMesh
src/headers/modelTypes.h:522
Method
SMirror
src/headers/modelTypes.h:434
Method
SModel
src/headers/modelTypes.h:538
Method
SMorph
src/headers/modelTypes.h:397
Method
SMorphLod
src/headers/modelTypes.h:382
Method
SPoint
src/headers/mapTypes.h:116
Method
SRect
src/headers/mapTypes.h:132
Method
SRenderMesh
src/headers/rendererTypes.h:50
Method
SRenderer
src/headers/rendererTypes.h:58
Method
SScene
src/headers/sceneTypes.h:111
Method
SSceneLight
src/headers/sceneTypes.h:93
Method
SSceneModel
src/headers/sceneTypes.h:82
Method
SSceneObject
src/headers/sceneTypes.h:69
Method
SSceneText
src/headers/sceneTypes.h:102
Method
SSector
src/headers/modelTypes.h:465
Method
SSectorPortal
src/headers/modelTypes.h:449
Method
SShader
src/headers/shaderTypes.h:1221
Method
SShaderLight
src/headers/shaderTypes.h:1174
Method
SShaderProgram
src/headers/shaderTypes.h:1243
Method
SShaderState
src/headers/shaderTypes.h:1201
Method
SShaderUniforms
src/headers/shaderTypes.h:1142
Method
SSingleMesh
src/headers/modelTypes.h:364
Method
SSingleMeshBone
src/headers/modelTypes.h:347
Method
SSingleMeshLod
src/headers/modelTypes.h:357
Method
SSize
src/headers/mapTypes.h:124
Method
SStandardMesh
src/headers/modelTypes.h:335
Method
SStandardMeshLod
src/headers/modelTypes.h:325
Method
STarget
src/headers/modelTypes.h:481
Method
SVertex
src/headers/modelTypes.h:290
Method
VecType
include/glm/detail/_swizzle.hpp:193
Method
_apply_op
include/glm/detail/_swizzle.hpp:156
Function
_mm_castpd_ps
include/glm/detail/setup.hpp:460
Function
_mm_castps_pd
include/glm/detail/setup.hpp:461
Function
_mm_castps_si128
include/glm/detail/setup.hpp:462
Function
_mm_castsi128_ps
include/glm/detail/setup.hpp:463
Function
_mm_cvtss_f32
include/glm/detail/setup.hpp:459
Method
activeShaderProgram
GL_VERSION_4_1
tools/glcorearb/glc.h:1051
Method
activeShaderProgram
GL_VERSION_4_1
src/openGL.h:1060
Method
activeTexture
GL_VERSION_1_3
tools/glcorearb/glc.h:706
Method
addSceneObject
------------------------------------------------------------------------------
src/scenes.h:95
Function
atan2
include/glm/gtx/compatibility.hpp:81
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