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Functions1,258 in github.com/diekmann/wasm-fizzbuzz

↓ 3 callersFunctionP_SpawnPuff
doom/linuxdoom-1.10/p_mobj.c:811
↓ 3 callersFunctionP_StartButton
Start a button counting down till it turns off.
doom/linuxdoom-1.10/p_switch.c:154
↓ 3 callersFunctionR_CheckTextureNumForName
R_CheckTextureNumForName Check whether texture is available. Filter out NoTexture indicator.
doom/linuxdoom-1.10/r_data.c:696
↓ 3 callersFunctionR_FillBackScreen
R_FillBackScreen Fills the back screen with a pattern for variable screen sizes Also draws a beveled edge.
doom/linuxdoom-1.10/r_draw.c:731
↓ 3 callersFunctionST_Responder
Respond to keyboard input events, intercept cheats.
doom/linuxdoom-1.10/st_stuff.c:517
↓ 3 callersFunctionSTlib_updateMultIcon
doom/linuxdoom-1.10/st_lib.c:211
↓ 3 callersFunctionWI_drawLF
Draws "<Levelname> Finished!"
doom/linuxdoom-1.10/wi_stuff.c:421
↓ 3 callersFunctionWI_drawOnLnode
doom/linuxdoom-1.10/wi_stuff.c:455
↓ 3 callersFunctionWI_initShowNextLoc
doom/linuxdoom-1.10/wi_stuff.c:752
↓ 3 callersFunction__compiler_rt_logbX
Implements logb methods (logb, logbf, logbl) for IEEE-754. This avoids pulling in a libm dependency from compiler-rt, but is not meant to replace it (
doom/clang_compiler_rt/fp_lib.h:266
↓ 3 callersFunction__floatscan
doom/musl-1.2.2/src/internal/floatscan.c:426
↓ 3 callersFunction__intscan
doom/musl-1.2.2/src/internal/intscan.c:26
↓ 3 callersFunction__ofl_add
doom/musl-1.2.2/src/stdio/ofl_add.c:3
↓ 3 callersFunction__ofl_lock
doom/musl-1.2.2/src/stdio/ofl.c:9
↓ 3 callersFunction__ofl_unlock
doom/musl-1.2.2/src/stdio/ofl.c:15
↓ 3 callersFunction__rand48_step
doom/musl-1.2.2/src/prng/__rand48_step.c:4
↓ 3 callersFunction__towrite
doom/musl-1.2.2/src/stdio/__towrite.c:3
↓ 3 callersFunctionappendOutput
(style)
doom/main.js:17
↓ 3 callersFunctionexit
(_: i32)
doom/src/unimplemented_libc.rs:34
↓ 3 callersFunctionfeof
doom/musl-1.2.2/src/stdio/feof.c:5
↓ 3 callersFunctionfflush
doom/musl-1.2.2/src/stdio/fflush.c:8
↓ 3 callersFunctiongetSide
getSide() Will return a side_t given the number of the current sector, the line number, and the side (0/1) that you want.
doom/linuxdoom-1.10/p_spec.c:203
↓ 3 callersFunctiongetcr
doom/musl-1.2.2/src/fenv/m68k/fenv.c:18
↓ 3 callersFunctiongetenv
(name: *const c_char)
doom/src/gamefile.rs:11
↓ 3 callersFunctioniswalpha
doom/musl-1.2.2/src/ctype/iswalpha.c:7
↓ 3 callersFunctioniswprint
doom/musl-1.2.2/src/ctype/iswprint.c:10
↓ 3 callersFunctionkeyUp
(keyCode)
doom/main.js:129
↓ 3 callersFunctionlseek
(fd: i32, offset: i64, whence: c_int)
doom/src/gamefile.rs:82
↓ 3 callersFunctionnormalize
doom/clang_compiler_rt/fp_lib.h:234
↓ 3 callersFunctionsavestate
doom/musl-1.2.2/src/prng/random.c:37
↓ 3 callersFunctionscalbn
(_: f64, _: i32)
doom/src/unimplemented_libc.rs:99
↓ 3 callersFunctionset_fpscr
doom/musl-1.2.2/src/fenv/powerpc64/fenv.c:22
↓ 3 callersFunctionsetsr
doom/musl-1.2.2/src/fenv/m68k/fenv.c:13
↓ 3 callersFunctionsetvbuf
doom/musl-1.2.2/src/stdio/setvbuf.c:9
↓ 3 callersFunctionsscanf
doom/musl-1.2.2/src/stdio/sscanf.c:4
↓ 3 callersFunctionstrncasecmp
doom/musl-1.2.2/src/string/strncasecmp.c:4
↓ 3 callersFunctionstrspn
doom/musl-1.2.2/src/string/strspn.c:6
↓ 3 callersFunctionstrtox
doom/musl-1.2.2/src/stdlib/strtod.c:6
↓ 3 callersFunctiontowupper
doom/musl-1.2.2/src/ctype/towctrans.c:68
↓ 3 callersFunctionvfscanf
doom/musl-1.2.2/src/stdio/vfscanf.c:56
↓ 3 callersFunctionvfwprintf
doom/musl-1.2.2/src/stdio/vfwprintf.c:340
↓ 3 callersFunctionvfwscanf
doom/musl-1.2.2/src/stdio/vfwscanf.c:86
↓ 3 callersFunctionwcstox
doom/musl-1.2.2/src/stdlib/wcstod.c:30
↓ 3 callersFunctionwctomb
(_: *const c_char, _: c_wchar)
doom/src/unimplemented_libc.rs:121
↓ 2 callersFunctionAM_changeWindowLoc
doom/linuxdoom-1.10/am_map.c:429
↓ 2 callersFunctionAM_clearMarks
doom/linuxdoom-1.10/am_map.c:524
↓ 2 callersFunctionAM_minOutWindowScale
set the window scale to the maximum size
doom/linuxdoom-1.10/am_map.c:592
↓ 2 callersFunctionAM_rotate
Rotation in 2D. Used to rotate player arrow line character.
doom/linuxdoom-1.10/am_map.c:1172
↓ 2 callersFunctionA_Fall
doom/linuxdoom-1.10/p_enemy.c:1585
↓ 2 callersFunctionCheckAbort
CheckAbort
doom/linuxdoom-1.10/d_net.c:453
↓ 2 callersFunctionD_DoAdvanceDemo
This cycles through the demo sequences. FIXME - version dependend demo numbers?
doom/linuxdoom-1.10/d_main.c:464
↓ 2 callersFunctionD_DoomLoop
doom/linuxdoom-1.10/d_main.c:412
↓ 2 callersFunctionD_DoomLoop_loop
doom/linuxdoom-1.10/d_main.c:371
↓ 2 callersFunctionD_DoomLoop_prepare
doom/linuxdoom-1.10/d_main.c:354
↓ 2 callersFunctionD_DoomMain
D_DoomMain
doom/linuxdoom-1.10/d_main.c:806
↓ 2 callersFunctionD_ProcessEvents
D_ProcessEvents Send all the events of the given timestamp down the responder chain
doom/linuxdoom-1.10/d_main.c:161
↓ 2 callersFunctionD_QuitNetGame
D_QuitNetGame Called before quitting to leave a net game without hanging the other players
doom/linuxdoom-1.10/d_net.c:602
↓ 2 callersFunctionD_StartTitle
D_StartTitle
doom/linuxdoom-1.10/d_main.c:535
↓ 2 callersFunctionEV_CeilingCrushStop
EV_CeilingCrushStop Stop a ceiling from crushing!
doom/linuxdoom-1.10/p_ceilng.c:314
↓ 2 callersFunctionEV_DoLockedDoor
doom/linuxdoom-1.10/p_doors.c:206
↓ 2 callersFunctionEV_StopPlat
doom/linuxdoom-1.10/p_plats.c:273
↓ 2 callersFunctionF_DrawPatchCol
F_DrawPatchCol
doom/linuxdoom-1.10/f_finale.c:609
↓ 2 callersFunctionF_StartFinale
F_StartFinale
doom/linuxdoom-1.10/f_finale.c:96
↓ 2 callersFunctionG_BuildTiccmd
G_BuildTiccmd Builds a ticcmd from all of the available inputs or reads it from the demo buffer. If recording a demo, write it out
doom/linuxdoom-1.10/g_game.c:237
↓ 2 callersFunctionG_LoadGame
doom/linuxdoom-1.10/g_game.c:1192
↓ 2 callersFunctionG_PlayerReborn
G_PlayerReborn Called after a player dies almost everything is cleared and initialized
doom/linuxdoom-1.10/g_game.c:800
↓ 2 callersFunctionG_ReadDemoTiccmd
doom/linuxdoom-1.10/g_game.c:1491
↓ 2 callersFunctionG_SecretExitLevel
Here's for the german edition.
doom/linuxdoom-1.10/g_game.c:1009
↓ 2 callersFunctionG_Ticker
G_Ticker Make ticcmd_ts for the players.
doom/linuxdoom-1.10/g_game.c:605
↓ 2 callersFunctionHUlib_addMessageToSText
doom/linuxdoom-1.10/hu_lib.c:216
↓ 2 callersFunctionHUlib_delCharFromTextLine
doom/linuxdoom-1.10/hu_lib.c:86
↓ 2 callersFunctionHUlib_initIText
doom/linuxdoom-1.10/hu_lib.c:269
↓ 2 callersFunctionHUlib_keyInIText
wrapper function for handling general keyed input. returns true if it ate the key
doom/linuxdoom-1.10/hu_lib.c:317
↓ 2 callersFunctionI_FinishUpdate
I_FinishUpdate
doom/linuxdoom-1.10/i_video.c:329
↓ 2 callersFunctionI_NetCmd
doom/linuxdoom-1.10/i_net.c:101
↓ 2 callersFunctionI_Quit
I_Quit
doom/linuxdoom-1.10/i_system.c:116
↓ 2 callersFunctionI_ResumeSong
doom/linuxdoom-1.10/i_sound.c:92
↓ 2 callersFunctionI_SetMusicVolume
doom/linuxdoom-1.10/i_sound.c:42
↓ 2 callersFunctionI_ShutdownGraphics
doom/linuxdoom-1.10/i_video.c:149
↓ 2 callersFunctionI_SoundIsPlaying
doom/linuxdoom-1.10/i_sound.c:63
↓ 2 callersFunctionI_UpdateNoBlit
I_UpdateNoBlit
doom/linuxdoom-1.10/i_video.c:321
↓ 2 callersFunctionI_WaitVBL
doom/linuxdoom-1.10/i_system.c:126
↓ 2 callersFunctionM_DoSave
M_Responder calls this when user is finished
doom/linuxdoom-1.10/m_menu.c:631
↓ 2 callersFunctionM_DrawSaveLoadBorder
Draw border for the savegame description
doom/linuxdoom-1.10/m_menu.c:559
↓ 2 callersFunctionM_Drawer
M_Drawer Called after the view has been rendered, but before it has been blitted.
doom/linuxdoom-1.10/m_menu.c:1740
↓ 2 callersFunctionM_SizeDisplay
doom/linuxdoom-1.10/m_menu.c:1152
↓ 2 callersFunctionNetbufferChecksum
Checksum
doom/linuxdoom-1.10/d_net.c:98
↓ 2 callersFunctionP_AddActiveCeiling
Add an active ceiling
doom/linuxdoom-1.10/p_ceilng.c:251
↓ 2 callersFunctionP_AddActivePlat
doom/linuxdoom-1.10/p_plats.c:288
↓ 2 callersFunctionP_BlockLinesIterator
P_BlockLinesIterator The validcount flags are used to avoid checking lines that are marked in multiple mapblocks, so increment validcount before the f
doom/linuxdoom-1.10/p_maputl.c:471
↓ 2 callersFunctionP_BringUpWeapon
P_BringUpWeapon Starts bringing the pending weapon up from the bottom of the screen. Uses player
doom/linuxdoom-1.10/p_pspr.c:138
↓ 2 callersFunctionP_CalcHeight
P_CalcHeight Calculate the walking / running height adjustment
doom/linuxdoom-1.10/p_user.c:77
↓ 2 callersFunctionP_CheckMissileSpawn
P_CheckMissileSpawn Moves the missile forward a bit and possibly explodes it right there.
doom/linuxdoom-1.10/p_mobj.c:868
↓ 2 callersFunctionP_CrossSubsector
P_CrossSubsector Returns true if strace crosses the given subsector successfully.
doom/linuxdoom-1.10/p_sight.c:135
↓ 2 callersFunctionP_FireWeapon
P_FireWeapon.
doom/linuxdoom-1.10/p_pspr.c:246
↓ 2 callersFunctionP_InitThinkers
P_InitThinkers
doom/linuxdoom-1.10/p_tick.c:53
↓ 2 callersFunctionP_InterceptVector
P_InterceptVector Returns the fractional intercept point along the first divline. This is only called by the addthings and addlines traversers.
doom/linuxdoom-1.10/p_maputl.c:230
↓ 2 callersFunctionP_Move
doom/linuxdoom-1.10/p_enemy.c:272
↓ 2 callersFunctionP_MovePsprites
P_MovePsprites Called every tic by player thinking routine.
doom/linuxdoom-1.10/p_pspr.c:851
↓ 2 callersFunctionP_NewChaseDir
doom/linuxdoom-1.10/p_enemy.c:363
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