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Functions1,258 in github.com/diekmann/wasm-fizzbuzz

↓ 6 callersFunctionP_GiveCard
P_GiveCard
doom/linuxdoom-1.10/p_inter.c:273
↓ 6 callersFunctionP_LineOpening
doom/linuxdoom-1.10/p_maputl.c:300
↓ 6 callersFunctionP_PathTraverse
P_PathTraverse Traces a line from x1,y1 to x2,y2, calling the traverser function for each. Returns true if the traverser function returns true for all
doom/linuxdoom-1.10/p_maputl.c:742
↓ 6 callersFunctionP_SpawnPlayer
P_SpawnPlayer Called when a player is spawned on the level. Most of the player structure stays unchanged between levels.
doom/linuxdoom-1.10/p_mobj.c:642
↓ 6 callersFunctionP_SpawnStrobeFlash
P_SpawnStrobeFlash After the map has been loaded, scan each sector for specials that spawn thinkers
doom/linuxdoom-1.10/p_lights.c:180
↓ 6 callersFunctionR_PointInSubsector
R_PointInSubsector
doom/linuxdoom-1.10/r_main.c:800
↓ 6 callersFunctionR_PointToAngle
doom/linuxdoom-1.10/r_main.c:291
↓ 6 callersFunctionR_VideoErase
Copy a screen buffer.
doom/linuxdoom-1.10/r_draw.c:817
↓ 6 callersFunctionWI_drawPercent
doom/linuxdoom-1.10/wi_stuff.c:668
↓ 6 callersFunction__builtin_clz
doom/clang_compiler_rt/int_lib.h:120
↓ 6 callersFunctionclose
(_: i32)
doom/src/unimplemented_libc.rs:69
↓ 6 callersFunctionfmt_u
doom/musl-1.2.2/src/stdio/vfprintf.c:165
↓ 6 callersFunctionget_fpc
doom/musl-1.2.2/src/fenv/s390x/fenv.c:4
↓ 6 callersFunctiongetwc
doom/musl-1.2.2/src/stdio/getwc.c:4
↓ 6 callersFunctionopen
(pathname: *const c_char, flags: c_int, mode: i32)
doom/src/gamefile.rs:56
↓ 6 callersFunctionvfprintf
doom/musl-1.2.2/src/stdio/vfprintf.c:657
↓ 5 callersFunctionG_CheckDemoStatus
doom/linuxdoom-1.10/g_game.c:1647
↓ 5 callersFunctionG_DeferedPlayDemo
doom/linuxdoom-1.10/g_game.c:1576
↓ 5 callersFunctionHUlib_addCharToTextLine
doom/linuxdoom-1.10/hu_lib.c:68
↓ 5 callersFunctionP_CheckPosition
P_CheckPosition This is purely informative, nothing is modified (except things picked up). in: a mobj_t (can be valid or invalid) a position to be ch
doom/linuxdoom-1.10/p_map.c:374
↓ 5 callersFunctionP_FindLowestFloorSurrounding
P_FindLowestFloorSurrounding() FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
doom/linuxdoom-1.10/p_spec.c:270
↓ 5 callersFunctionP_SetThingPosition
P_SetThingPosition Links a thing into both a block and a subsector based on it's x y. Sets thing->subsector properly
doom/linuxdoom-1.10/p_maputl.c:395
↓ 5 callersFunctionR_FlatNumForName
R_FlatNumForName Retrieval, get a flat number for a flat name.
doom/linuxdoom-1.10/r_data.c:672
↓ 5 callersFunctionR_GetColumn
R_GetColumn
doom/linuxdoom-1.10/r_data.c:382
↓ 5 callersFunctionSTlib_initMultIcon
doom/linuxdoom-1.10/st_lib.c:192
↓ 5 callersFunctionSTlib_updateNum
doom/linuxdoom-1.10/st_lib.c:152
↓ 5 callersFunctionWI_drawNum
doom/linuxdoom-1.10/wi_stuff.c:611
↓ 5 callersFunctionWI_fragSum
doom/linuxdoom-1.10/wi_stuff.c:818
↓ 5 callersFunctionWI_updateAnimatedBack
doom/linuxdoom-1.10/wi_stuff.c:532
↓ 5 callersFunctionfclose
doom/musl-1.2.2/src/stdio/fclose.c:7
↓ 5 callersFunctionfopen
(pathname: *const c_char, mode: c_int)
doom/src/gamefile.rs:45
↓ 5 callersFunctionget_fpscr
doom/musl-1.2.2/src/fenv/powerpc64/fenv.c:12
↓ 5 callersFunctionmemchr
doom/musl-1.2.2/src/string/memchr.c:11
↓ 5 callersFunctionputs
(str: &[u8])
rust/src/main.rs:13
↓ 5 callersFunctionstrcspn
doom/musl-1.2.2/src/string/strcspn.c:6
↓ 5 callersFunctionwcschr
doom/musl-1.2.2/src/string/wcschr.c:3
↓ 4 callersFunctionAM_Stop
doom/linuxdoom-1.10/am_map.c:560
↓ 4 callersFunctionAM_drawLineCharacter
doom/linuxdoom-1.10/am_map.c:1191
↓ 4 callersFunctionA_Chase
A_Chase Actor has a melee attack, so it tries to close as fast as possible
doom/linuxdoom-1.10/p_enemy.c:672
↓ 4 callersFunctionA_PainShootSkull
A_PainShootSkull Spawn a lost soul and launch it at the target
doom/linuxdoom-1.10/p_enemy.c:1449
↓ 4 callersFunctionEV_BuildStairs
BUILD A STAIRCASE!
doom/linuxdoom-1.10/p_floor.c:452
↓ 4 callersFunctionEV_Teleport
TELEPORTATION
doom/linuxdoom-1.10/p_telept.c:47
↓ 4 callersFunctionG_InitNew
doom/linuxdoom-1.10/g_game.c:1364
↓ 4 callersFunctionHGetPacket
HGetPacket Returns false if no packet is waiting
doom/linuxdoom-1.10/d_net.c:192
↓ 4 callersFunctionHSendPacket
HSendPacket
doom/linuxdoom-1.10/d_net.c:142
↓ 4 callersFunctionI_SetPalette
I_SetPalette
doom/linuxdoom-1.10/i_video.c:537
↓ 4 callersFunctionI_StartTic
I_StartTic
doom/linuxdoom-1.10/i_video.c:286
↓ 4 callersFunctionM_AddToBox
doom/linuxdoom-1.10/m_bbox.c:45
↓ 4 callersFunctionM_DrawThermo
Menu Functions
doom/linuxdoom-1.10/m_menu.c:1182
↓ 4 callersFunctionM_WriteText
Write a string using the hu_font
doom/linuxdoom-1.10/m_menu.c:1296
↓ 4 callersFunctionP_BulletSlope
doom/linuxdoom-1.10/p_pspr.c:601
↓ 4 callersFunctionP_ExplodeMissile
P_ExplodeMissile
doom/linuxdoom-1.10/p_mobj.c:90
↓ 4 callersFunctionP_FindMinSurroundingLight
Find minimum light from an adjacent sector
doom/linuxdoom-1.10/p_spec.c:453
↓ 4 callersFunctionP_LookForPlayers
P_LookForPlayers If allaround is false, only look 180 degrees in front. Returns true if a player is targeted.
doom/linuxdoom-1.10/p_enemy.c:498
↓ 4 callersFunctionP_PointOnDivlineSide
P_PointOnDivlineSide Returns 0 or 1.
doom/linuxdoom-1.10/p_maputl.c:160
↓ 4 callersFunctionP_UnsetThingPosition
P_UnsetThingPosition Unlinks a thing from block map and sectors. On each position change, BLOCKMAP and other lookups maintaining lists ot things insid
doom/linuxdoom-1.10/p_maputl.c:347
↓ 4 callersFunctionS_StartMusic
Starts some music with the music id found in sounds.h.
doom/linuxdoom-1.10/s_sound.c:644
↓ 4 callersFunctionV_CopyRect
V_CopyRect
doom/linuxdoom-1.10/v_video.c:157
↓ 4 callersFunctionWI_drawAnimatedBack
doom/linuxdoom-1.10/wi_stuff.c:583
↓ 4 callersFunctionWI_initAnimatedBack
doom/linuxdoom-1.10/wi_stuff.c:503
↓ 4 callersFunctionWI_initNoState
doom/linuxdoom-1.10/wi_stuff.c:730
↓ 4 callersFunctionWI_slamBackground
doom/linuxdoom-1.10/wi_stuff.c:406
↓ 4 callersFunctionfwrite
doom/musl-1.2.2/src/stdio/fwrite.c:28
↓ 4 callersFunctiongetsr
doom/musl-1.2.2/src/fenv/m68k/fenv.c:6
↓ 4 callersFunctionheight
doom/musl-1.2.2/src/search/tsearch.c:5
↓ 4 callersFunctionmemcmp
doom/musl-1.2.2/src/string/memcmp.c:3
↓ 4 callersFunctionputs
doom/musl-1.2.2/src/stdio/puts.c:3
↓ 4 callersFunctionset_fpc
doom/musl-1.2.2/src/fenv/s390x/fenv.c:11
↓ 4 callersFunctionstrchr
doom/musl-1.2.2/src/string/strchr.c:3
↓ 4 callersFunctionstrerror
(_: i32)
doom/src/unimplemented_libc.rs:29
↓ 4 callersFunctionstrncpy
doom/musl-1.2.2/src/string/strncpy.c:3
↓ 4 callersFunctionstrnlen
doom/musl-1.2.2/src/string/strnlen.c:3
↓ 4 callersFunctionstrtox
doom/musl-1.2.2/src/stdlib/strtol.c:8
↓ 4 callersFunctionvsnprintf
doom/musl-1.2.2/src/stdio/vsnprintf.c:35
↓ 4 callersFunctionwcstox
doom/musl-1.2.2/src/stdlib/wcstol.c:32
↓ 3 callersFunctionAM_activateNewScale
doom/linuxdoom-1.10/am_map.c:327
↓ 3 callersFunctionA_Fire
doom/linuxdoom-1.10/p_enemy.c:1257
↓ 3 callersFunctionD_AdvanceDemo
D_AdvanceDemo Called after each demo or intro demosequence finishes
doom/linuxdoom-1.10/d_main.c:454
↓ 3 callersFunctionG_CheckSpot
doom/linuxdoom-1.10/g_game.c:843
↓ 3 callersFunctionG_DeathMatchSpawnPlayer
G_DeathMatchSpawnPlayer Spawns a player at one of the random death match spots called at level load and each death
doom/linuxdoom-1.10/g_game.c:897
↓ 3 callersFunctionG_DeferedInitNew
doom/linuxdoom-1.10/g_game.c:1332
↓ 3 callersFunctionG_DoLoadLevel
doom/linuxdoom-1.10/g_game.c:445
↓ 3 callersFunctionHUlib_clearTextLine
doom/linuxdoom-1.10/hu_lib.c:46
↓ 3 callersFunctionHUlib_drawTextLine
doom/linuxdoom-1.10/hu_lib.c:99
↓ 3 callersFunctionHUlib_eraseTextLine
sorta called by HU_Erase and just better darn get things straight
doom/linuxdoom-1.10/hu_lib.c:143
↓ 3 callersFunctionHUlib_initTextLine
doom/linuxdoom-1.10/hu_lib.c:53
↓ 3 callersFunctionHUlib_resetIText
Resets left margin as well
doom/linuxdoom-1.10/hu_lib.c:299
↓ 3 callersFunctionI_ReadScreen
I_ReadScreen
doom/linuxdoom-1.10/i_video.c:482
↓ 3 callersFunctionM_ReadSaveStrings
M_ReadSaveStrings read the strings from the savegame files
doom/linuxdoom-1.10/m_menu.c:511
↓ 3 callersFunctionM_StringWidth
Find string width from hu_font chars
doom/linuxdoom-1.10/m_menu.c:1255
↓ 3 callersFunctionM_Ticker
M_Ticker
doom/linuxdoom-1.10/m_menu.c:1834
↓ 3 callersFunctionM_WriteFile
doom/linuxdoom-1.10/m_misc.c:112
↓ 3 callersFunctionNetbufferSize
doom/linuxdoom-1.10/d_net.c:90
↓ 3 callersFunctionP_CheckAmmo
P_CheckAmmo Returns true if there is enough ammo to shoot. If not, selects the next weapon to use.
doom/linuxdoom-1.10/p_pspr.c:161
↓ 3 callersFunctionP_FindHighestFloorSurrounding
P_FindHighestFloorSurrounding() FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
doom/linuxdoom-1.10/p_spec.c:297
↓ 3 callersFunctionP_FindNextHighestFloor
doom/linuxdoom-1.10/p_spec.c:328
↓ 3 callersFunctionP_GiveArmor
P_GiveArmor Returns false if the armor is worse than the current armor.
doom/linuxdoom-1.10/p_inter.c:251
↓ 3 callersFunctionP_GiveBody
P_GiveBody Returns false if the body isn't needed at all
doom/linuxdoom-1.10/p_inter.c:228
↓ 3 callersFunctionP_GunShot
P_GunShot
doom/linuxdoom-1.10/p_pspr.c:625
↓ 3 callersFunctionP_SpawnPlayerMissile
P_SpawnPlayerMissile Tries to aim at a nearby monster
doom/linuxdoom-1.10/p_mobj.c:934
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