Theme_SkelRoom initializes the skeleton room theme. Parameters: - t: theme number (index into themes array).
| 596 | // Parameters: |
| 597 | // - t: theme number (index into themes array). |
| 598 | void Theme_SkelRoom(int t) |
| 599 | { |
| 600 | int xp, yp, i; |
| 601 | char monstrnd[4] = { 6, 7, 3, 9 }; |
| 602 | |
| 603 | TFit_SkelRoom(t); |
| 604 | |
| 605 | xp = themex; |
| 606 | yp = themey; |
| 607 | |
| 608 | AddObject(OBJ_SKFIRE, xp, yp); |
| 609 | |
| 610 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 611 | i = PreSpawnSkeleton(); |
| 612 | SpawnSkeleton(i, xp - 1, yp - 1); |
| 613 | } else { |
| 614 | AddObject(OBJ_BANNERL, xp - 1, yp - 1); |
| 615 | } |
| 616 | |
| 617 | i = PreSpawnSkeleton(); |
| 618 | SpawnSkeleton(i, xp, yp - 1); |
| 619 | |
| 620 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 621 | i = PreSpawnSkeleton(); |
| 622 | SpawnSkeleton(i, xp + 1, yp - 1); |
| 623 | } else { |
| 624 | AddObject(OBJ_BANNERR, xp + 1, yp - 1); |
| 625 | } |
| 626 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 627 | i = PreSpawnSkeleton(); |
| 628 | SpawnSkeleton(i, xp - 1, yp); |
| 629 | } else { |
| 630 | AddObject(OBJ_BANNERM, xp - 1, yp); |
| 631 | } |
| 632 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 633 | i = PreSpawnSkeleton(); |
| 634 | SpawnSkeleton(i, xp + 1, yp); |
| 635 | } else { |
| 636 | AddObject(OBJ_BANNERM, xp + 1, yp); |
| 637 | } |
| 638 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 639 | i = PreSpawnSkeleton(); |
| 640 | SpawnSkeleton(i, xp - 1, yp + 1); |
| 641 | } else { |
| 642 | AddObject(OBJ_BANNERR, xp - 1, yp + 1); |
| 643 | } |
| 644 | |
| 645 | i = PreSpawnSkeleton(); |
| 646 | SpawnSkeleton(i, xp, yp + 1); |
| 647 | |
| 648 | if (random_(0, monstrnd[leveltype - 1]) != 0) { |
| 649 | i = PreSpawnSkeleton(); |
| 650 | SpawnSkeleton(i, xp + 1, yp + 1); |
| 651 | } else { |
| 652 | AddObject(OBJ_BANNERL, xp + 1, yp + 1); |
| 653 | } |
| 654 | |
| 655 | if (dObject[xp][yp - 3] == 0) { |
no test coverage detected