| 378 | } |
| 379 | |
| 380 | void pfile_read_player_from_save() |
| 381 | { |
| 382 | HANDLE archive; |
| 383 | DWORD save_num; |
| 384 | PkPlayerStruct pkplr; |
| 385 | |
| 386 | save_num = pfile_get_save_num_from_name(gszHero); |
| 387 | archive = pfile_open_save_archive(NULL, save_num); |
| 388 | if (archive == NULL) |
| 389 | app_fatal("Unable to open archive"); |
| 390 | if (!pfile_read_hero(archive, &pkplr)) |
| 391 | app_fatal("Unable to load character"); |
| 392 | |
| 393 | UnPackPlayer(&pkplr, myplr, FALSE); |
| 394 | gbValidSaveFile = pfile_archive_contains_game(archive, save_num); |
| 395 | pfile_SFileCloseArchive(archive); |
| 396 | } |
| 397 | |
| 398 | void GetTempLevelNames(char *szTemp) |
| 399 | { |
no test coverage detected