| 1718 | } |
| 1719 | |
| 1720 | void ProcessObjects() |
| 1721 | { |
| 1722 | int oi; |
| 1723 | int i; |
| 1724 | |
| 1725 | for (i = 0; i < nobjects; ++i) { |
| 1726 | oi = objectactive[i]; |
| 1727 | switch (object[oi]._otype) { |
| 1728 | case OBJ_L1LIGHT: |
| 1729 | Obj_Light(oi, 10); |
| 1730 | break; |
| 1731 | case OBJ_SKFIRE: |
| 1732 | case OBJ_CANDLE2: |
| 1733 | case OBJ_BOOKCANDLE: |
| 1734 | Obj_Light(oi, 5); |
| 1735 | break; |
| 1736 | case OBJ_STORYCANDLE: |
| 1737 | Obj_Light(oi, 3); |
| 1738 | break; |
| 1739 | case OBJ_CRUX1: |
| 1740 | case OBJ_CRUX2: |
| 1741 | case OBJ_CRUX3: |
| 1742 | case OBJ_BARREL: |
| 1743 | case OBJ_BARRELEX: |
| 1744 | case OBJ_SHRINEL: |
| 1745 | case OBJ_SHRINER: |
| 1746 | Obj_StopAnim(oi); |
| 1747 | break; |
| 1748 | case OBJ_L1LDOOR: |
| 1749 | case OBJ_L1RDOOR: |
| 1750 | case OBJ_L2LDOOR: |
| 1751 | case OBJ_L2RDOOR: |
| 1752 | case OBJ_L3LDOOR: |
| 1753 | case OBJ_L3RDOOR: |
| 1754 | Obj_Door(oi); |
| 1755 | break; |
| 1756 | case OBJ_TORCHL: |
| 1757 | case OBJ_TORCHR: |
| 1758 | case OBJ_TORCHL2: |
| 1759 | case OBJ_TORCHR2: |
| 1760 | Obj_Light(oi, 8); |
| 1761 | break; |
| 1762 | case OBJ_SARC: |
| 1763 | Obj_Sarc(oi); |
| 1764 | break; |
| 1765 | case OBJ_FLAMEHOLE: |
| 1766 | Obj_FlameTrap(oi); |
| 1767 | break; |
| 1768 | case OBJ_TRAPL: |
| 1769 | case OBJ_TRAPR: |
| 1770 | Obj_Trap(oi); |
| 1771 | break; |
| 1772 | case OBJ_MCIRCLE1: |
| 1773 | case OBJ_MCIRCLE2: |
| 1774 | Obj_Circle(oi); |
| 1775 | break; |
| 1776 | case OBJ_BCROSS: |
| 1777 | case OBJ_TBCROSS: |
no test coverage detected