| 427 | } |
| 428 | |
| 429 | void AddL2Torches() |
| 430 | { |
| 431 | int i, j, pn; |
| 432 | |
| 433 | for (j = 0; j < MAXDUNY; j++) { |
| 434 | for (i = 0; i < MAXDUNX; i++) { |
| 435 | if (!WallTrapLocOk(i, j)) |
| 436 | continue; |
| 437 | |
| 438 | pn = dPiece[i][j]; |
| 439 | if (pn == 1 && random_(145, 3) == 0) |
| 440 | AddObject(OBJ_TORCHL2, i, j); |
| 441 | |
| 442 | if (pn == 5 && random_(145, 3) == 0) |
| 443 | AddObject(OBJ_TORCHR2, i, j); |
| 444 | |
| 445 | if (pn == 37 && random_(145, 10) == 0 && dObject[i - 1][j] == 0) |
| 446 | AddObject(OBJ_TORCHL, i - 1, j); |
| 447 | |
| 448 | if (pn == 41 && random_(145, 10) == 0 && dObject[i][j - 1] == 0) |
| 449 | AddObject(OBJ_TORCHR, i, j - 1); |
| 450 | } |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | BOOL TorchLocOK(int xp, int yp) |
| 455 | { |
no test coverage detected