| 3733 | } |
| 3734 | |
| 3735 | void SpawnHealer(int lvl) |
| 3736 | { |
| 3737 | int i, nsi, srnd, itype; |
| 3738 | |
| 3739 | GetItemAttrs(0, IDI_HEAL, 1); |
| 3740 | healitem[0] = item[0]; |
| 3741 | healitem[0]._iCreateInfo = lvl; |
| 3742 | healitem[0]._iStatFlag = TRUE; |
| 3743 | |
| 3744 | GetItemAttrs(0, IDI_FULLHEAL, 1); |
| 3745 | healitem[1] = item[0]; |
| 3746 | healitem[1]._iCreateInfo = lvl; |
| 3747 | healitem[1]._iStatFlag = TRUE; |
| 3748 | |
| 3749 | if (gbMaxPlayers != 1) { |
| 3750 | GetItemAttrs(0, IDI_RESURRECT, 1); |
| 3751 | healitem[2] = item[0]; |
| 3752 | healitem[2]._iCreateInfo = lvl; |
| 3753 | healitem[2]._iStatFlag = TRUE; |
| 3754 | |
| 3755 | srnd = 3; |
| 3756 | } else { |
| 3757 | srnd = 2; |
| 3758 | } |
| 3759 | nsi = random_(50, 8) + 10; |
| 3760 | for (i = srnd; i < nsi; i++) { |
| 3761 | item[0]._iSeed = GetRndSeed(); |
| 3762 | SetRndSeed(item[0]._iSeed); |
| 3763 | itype = RndHealerItem(lvl) - 1; |
| 3764 | GetItemAttrs(0, itype, lvl); |
| 3765 | healitem[i] = item[0]; |
| 3766 | healitem[i]._iCreateInfo = lvl | 0x4000; |
| 3767 | healitem[i]._iIdentified = TRUE; |
| 3768 | healitem[i]._iStatFlag = StoreStatOk(&healitem[i]); |
| 3769 | } |
| 3770 | for (i = nsi; i < 20; i++) { |
| 3771 | healitem[i]._itype = ITYPE_NONE; |
| 3772 | } |
| 3773 | SortHealer(); |
| 3774 | } |
| 3775 | |
| 3776 | void SpawnStoreGold() |
| 3777 | { |
no test coverage detected