| 3710 | } |
| 3711 | |
| 3712 | void SortHealer() |
| 3713 | { |
| 3714 | int j, k; |
| 3715 | BOOL sorted; |
| 3716 | |
| 3717 | j = 2; |
| 3718 | while (healitem[j + 1]._itype != ITYPE_NONE) { |
| 3719 | j++; |
| 3720 | } |
| 3721 | |
| 3722 | sorted = FALSE; |
| 3723 | while (j > 2 && !sorted) { |
| 3724 | sorted = TRUE; |
| 3725 | for (k = 2; k < j; k++) { |
| 3726 | if (healitem[k].IDidx > healitem[k + 1].IDidx) { |
| 3727 | BubbleSwapItem(&healitem[k], &healitem[k + 1]); |
| 3728 | sorted = FALSE; |
| 3729 | } |
| 3730 | } |
| 3731 | j--; |
| 3732 | } |
| 3733 | } |
| 3734 | |
| 3735 | void SpawnHealer(int lvl) |
| 3736 | { |
no test coverage detected