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hub / github.com/diasurgical/devilution / FreeMonsterSnd

Function FreeMonsterSnd

Source/effects.cpp:1143–1146  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1141}
1142
1143void FreeMonsterSnd()
1144{
1145 Mix_HaltChannel(-1);
1146}
1147
1148void sound_update()
1149{

Callers 4

effects_cleanup_sfxFunction · 0.85
GM_GameFunction · 0.85
diablo_pause_gameFunction · 0.85
gamemenu_sound_volumeFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected