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github.com/diasurgical/devilution
/ FreeMonsterSnd
Function
FreeMonsterSnd
Source/effects.cpp:1143–1146 ·
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Source
from the content-addressed store, hash-verified
1141
}
1142
1143
void FreeMonsterSnd()
1144
{
1145
Mix_HaltChannel(-1);
1146
}
1147
1148
void sound_update()
1149
{
Callers
4
effects_cleanup_sfx
Function · 0.85
GM_Game
Function · 0.85
diablo_pause_game
Function · 0.85
gamemenu_sound_volume
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected