| 3291 | } |
| 3292 | |
| 3293 | int FindValidShrine() |
| 3294 | { |
| 3295 | for (;;) { |
| 3296 | int rv = GenerateRnd(gbIsHellfire ? NumberOfShrineTypes : 26); |
| 3297 | if (currlevel < shrinemin[rv] || currlevel > shrinemax[rv] || rv == ShrineThaumaturgic) |
| 3298 | continue; |
| 3299 | if (gbIsMultiplayer && shrineavail[rv] == ShrineTypeSingle) |
| 3300 | continue; |
| 3301 | if (!gbIsMultiplayer && shrineavail[rv] == ShrineTypeMulti) |
| 3302 | continue; |
| 3303 | return rv; |
| 3304 | } |
| 3305 | } |
| 3306 | |
| 3307 | void OperateGoatShrine(Player &player, Object &object, _sfx_id sType) |
| 3308 | { |
no test coverage detected