* @brief Check if and how a player should be rendered * @param out Output buffer * @param player Player reference * @param tilePosition dPiece coordinates * @param targetBufferPosition Output buffer coordinates */
| 772 | * @param targetBufferPosition Output buffer coordinates |
| 773 | */ |
| 774 | void DrawPlayerHelper(const Surface &out, const Player &player, Point tilePosition, Point targetBufferPosition) |
| 775 | { |
| 776 | Displacement offset = {}; |
| 777 | if (player.isWalking()) { |
| 778 | offset = GetOffsetForWalking(player.AnimInfo, player._pdir); |
| 779 | } |
| 780 | |
| 781 | const Point playerRenderPosition { targetBufferPosition + offset }; |
| 782 | |
| 783 | DrawPlayer(out, player, tilePosition, playerRenderPosition); |
| 784 | } |
| 785 | |
| 786 | /** |
| 787 | * @brief Render object sprites |
no test coverage detected