* @brief Render a player sprite * @param out Output buffer * @param player Player reference * @param tilePosition dPiece coordinates * @param targetBufferPosition Output buffer coordinates */
| 428 | * @param targetBufferPosition Output buffer coordinates |
| 429 | */ |
| 430 | void DrawPlayer(const Surface &out, const Player &player, Point tilePosition, Point targetBufferPosition) |
| 431 | { |
| 432 | if (!IsTileLit(tilePosition) && !MyPlayer->_pInfraFlag && !MyPlayer->isOnArenaLevel() && leveltype != DTYPE_TOWN) { |
| 433 | return; |
| 434 | } |
| 435 | |
| 436 | const ClxSprite sprite = player.previewCelSprite ? *player.previewCelSprite : player.AnimInfo.currentSprite(); |
| 437 | |
| 438 | Point spriteBufferPosition = targetBufferPosition - Displacement { CalculateWidth2(sprite.width()), 0 }; |
| 439 | |
| 440 | if (static_cast<size_t>(pcursplr) < Players.size() && &player == &Players[pcursplr]) |
| 441 | ClxDrawOutlineSkipColorZero(out, 165, spriteBufferPosition, sprite); |
| 442 | |
| 443 | if (&player == MyPlayer && IsNoneOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) { |
| 444 | ClxDraw(out, spriteBufferPosition, sprite); |
| 445 | DrawPlayerIcons(out, player, targetBufferPosition, false); |
| 446 | return; |
| 447 | } |
| 448 | |
| 449 | if (!IsTileLit(tilePosition) || ((MyPlayer->_pInfraFlag || MyPlayer->isOnArenaLevel()) && LightTableIndex > 8)) { |
| 450 | ClxDrawTRN(out, spriteBufferPosition, sprite, GetInfravisionTRN()); |
| 451 | DrawPlayerIcons(out, player, targetBufferPosition, true); |
| 452 | return; |
| 453 | } |
| 454 | |
| 455 | int l = LightTableIndex; |
| 456 | if (LightTableIndex < 5) |
| 457 | LightTableIndex = 0; |
| 458 | else |
| 459 | LightTableIndex -= 5; |
| 460 | |
| 461 | ClxDrawLight(out, spriteBufferPosition, sprite, LightTableIndex); |
| 462 | DrawPlayerIcons(out, player, targetBufferPosition, false); |
| 463 | |
| 464 | LightTableIndex = l; |
| 465 | } |
| 466 | |
| 467 | /** |
| 468 | * @brief Render a player sprite |
no test coverage detected