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Functions21,443 in github.com/dhewm/dhewm3

↓ 9 callersMethodClearModifiedFlags
============ idCVarSystemLocal::ClearModifiedFlags ============ */
neo/framework/CVarSystem.cpp:816
↓ 9 callersMethodClipContents
================ idPhysics_AF::ClipContents ================ */
neo/game/physics/Physics_AF.cpp:7751
↓ 9 callersMethodClipContents
================ idPhysics_AF::ClipContents ================ */
neo/d3xp/physics/Physics_AF.cpp:7752
↓ 9 callersFunctionComputeAxisBase
======================================================================================================================= ++timo replace everywhere texX
neo/tools/radiant/EditorBrushPrimit.cpp:64
↓ 9 callersFunctionConvertToIdSpace
=============== ConvertToIdSpace =============== */
neo/MayaImport/maya_main.cpp:275
↓ 9 callersMethodDLL_Load
neo/sys/sys_local.cpp:80
↓ 9 callersMethodDebugClearLines
==================== idRenderWorldLocal::DebugClearLines ==================== */
neo/renderer/RenderWorld.cpp:1754
↓ 9 callersMethodDeleteAllItems
neo/tools/common/PropTree/PropTree.cpp:383
↓ 9 callersFunctionDisplayRealTimeString
============ DisplayRealTimeString ============ */
neo/tools/compilers/aas/Brush.cpp:49
↓ 9 callersMethodDraw
neo/libs/imgui/imgui_demo.cpp:10595
↓ 9 callersFunctionEclass_ForName
neo/tools/radiant/ECLASS.CPP:392
↓ 9 callersMethodEnable
================ idMover_Binary::Enable ================ */
neo/game/Mover.cpp:2486
↓ 9 callersMethodEnable
================ idMover_Binary::Enable ================ */
neo/d3xp/Mover.cpp:2508
↓ 9 callersFunctionEntity_UnlinkBrush
======================================================================================================================= Entity_UnlinkBrush =========
neo/tools/radiant/EditorEntity.cpp:1261
↓ 9 callersMethodError
================ idThread::Error ================ */
neo/game/script/Script_Thread.cpp:790
↓ 9 callersMethodError
================ idThread::Error ================ */
neo/d3xp/script/Script_Thread.cpp:812
↓ 9 callersMethodEvaluate
================ idIK::Evaluate ================ */
neo/d3xp/IK.cpp:168
↓ 9 callersMethodExecuteCommandBuffer
============ idCmdSystemLocal::ExecuteCommandBuffer ============ */
neo/framework/CmdSystem.cpp:627
↓ 9 callersMethodExpand
====================== idScreenRect::Expand ====================== */
neo/renderer/tr_main.cpp:83
↓ 9 callersFunctionFindC
neo/tools/comafx/DialogColorPicker.cpp:211
↓ 9 callersMethodForceUpdate
===================== idAnimator::ForceUpdate ===================== */
neo/game/anim/Anim_Blend.cpp:4422
↓ 9 callersMethodForceUpdate
===================== idAnimator::ForceUpdate ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4508
↓ 9 callersMethodFreeModel
================= idRenderModelManagerLocal::FreeModel ================= */
neo/renderer/ModelManager.cpp:363
↓ 9 callersMethodGetAnimFlags
===================== idAnimState::GetAnimFlags ===================== */
neo/game/Actor.cpp:264
↓ 9 callersMethodGetAnimFlags
===================== idAnimState::GetAnimFlags ===================== */
neo/d3xp/Actor.cpp:264
↓ 9 callersMethodGetArgFormat
================ idEventDef::GetArgFormat ================ */
neo/d3xp/gamesys/Event.h:157
↓ 9 callersMethodGetBounds
============ idBrushList::GetBounds ============ */
neo/tools/compilers/aas/Brush.cpp:1041
↓ 9 callersMethodGetContents
neo/game/physics/Clip.h:175
↓ 9 callersMethodGetEmailByIndex
================= idDeclPDA::GetEmailByIndex ================= */
neo/framework/DeclPDA.cpp:319
↓ 9 callersMethodGetEndTime
===================== idAnimBlend::GetEndTime ===================== */
neo/game/anim/Anim_Blend.cpp:1546
↓ 9 callersMethodGetEndTime
===================== idAnimBlend::GetEndTime ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1632
↓ 9 callersMethodGetFlags
neo/ui/Window.h:224
↓ 9 callersMethodGetGridWidth
neo/tools/guied/GEOptions.h:213
↓ 9 callersMethodGetJoints
===================== idAnimator::GetJoints ===================== */
neo/game/anim/Anim_Blend.cpp:4573
↓ 9 callersMethodGetJoints
===================== idAnimator::GetJoints ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4659
↓ 9 callersMethodGetLinePtr
neo/tools/comafx/CDIB.cpp:540
↓ 9 callersMethodGetMaterial
neo/game/physics/Clip.h:167
↓ 9 callersMethodGetNumPVSAreas
================ idEntity::GetNumPVSAreas ================ */
neo/game/Entity.cpp:1289
↓ 9 callersMethodGetNumPrimitives
neo/idlib/MapFile.h:177
↓ 9 callersMethodGetNurb
neo/tools/radiant/MainFrm.h:114
↓ 9 callersMethodGetPitch
neo/libs/imgui/imgui.h:3499
↓ 9 callersMethodGetThreadNum
================ idThread::GetThreadNum ================ */
neo/game/script/Script_Thread.h:293
↓ 9 callersMethodGetThreadNum
================ idThread::GetThreadNum ================ */
neo/d3xp/script/Script_Thread.h:304
↓ 9 callersMethodHasD3XP
=============== idFileSystemLocal::HasD3XP =============== */
neo/framework/FileSystem.cpp:3718
↓ 9 callersMethodHasSelection
neo/libs/imgui/imgui_widgets.cpp:4269
↓ 9 callersFunctionImGui_ImplOpenGL3_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
neo/libs/imgui/backends/imgui_impl_opengl3.cpp:260
↓ 9 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
neo/libs/imgui/imgui.cpp:2340
↓ 9 callersFunctionImLowerBound
std::lower_bound but without the bullshit
neo/libs/imgui/imgui.cpp:2806
↓ 9 callersMethodInCurrentPVS
================ idPVS::InCurrentPVS ================ */
neo/game/Pvs.cpp:1141
↓ 9 callersMethodInCurrentPVS
================ idPVS::InCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1141
↓ 9 callersFunctionInitAfx
================ InitAfx ================ */
neo/tools/comafx/StdAfx.cpp:53
↓ 9 callersMethodInverseWorldSpatialInertiaMultiply
================ idAFBody::InverseWorldSpatialInertiaMultiply dst = this->inverseWorldSpatialInertia * v; ================ */
neo/game/physics/Physics_AF.cpp:4395
↓ 9 callersMethodInverseWorldSpatialInertiaMultiply
================ idAFBody::InverseWorldSpatialInertiaMultiply dst = this->inverseWorldSpatialInertia * v; ================ */
neo/d3xp/physics/Physics_AF.cpp:4396
↓ 9 callersMethodInverse_GaussJordan
============ idMatX::Inverse_GaussJordan in-place inversion using Gauss-Jordan elimination ============ */
neo/idlib/math/Matrix.cpp:3627
↓ 9 callersMethodIsActiveAF
neo/d3xp/AFEntity.h:172
↓ 9 callersMethodIsCrouching
================ idPhysics_Player::IsCrouching ================ */
neo/game/physics/Physics_Player.cpp:1480
↓ 9 callersMethodIsCrouching
================ idPhysics_Player::IsCrouching ================ */
neo/d3xp/physics/Physics_Player.cpp:1480
↓ 9 callersMethodIsFullScreen
======================== idRenderSystemLocal::IsFullScreen ======================== */
neo/renderer/RenderSystem_init.cpp:2531
↓ 9 callersMethodIsHidden
================ idEntity::IsHidden ================ */
neo/game/Entity.cpp:1162
↓ 9 callersMethodIsLinked
neo/game/Weapon.h:358
↓ 9 callersMethodLaunch
================= idProjectile::Launch ================= */
neo/game/Projectile.cpp:287
↓ 9 callersFunctionLoadWindowPlacement
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:1442
↓ 9 callersFunctionLocalizeGetMsg
neo/libs/imgui/imgui_internal.h:3231
↓ 9 callersFunctionMakePowerOfTwo
neo/renderer/Image_load.cpp:48
↓ 9 callersMethodMatX_MultiplyVecX
============ idSIMD_Generic::MatX_MultiplyVecX ============ */
neo/idlib/math/Simd_Generic.cpp:712
↓ 9 callersMethodNormalize360
============ idRotation::Normalize360 ============ */
neo/idlib/math/Rotation.cpp:151
↓ 9 callersMethodOpenExplicitFileRead
=========== idFileSystemLocal::OpenExplicitFileRead =========== */
neo/framework/FileSystem.cpp:3252
↓ 9 callersMethodParseSpawnArgsToRenderLight
neo/game/Light.cpp:71
↓ 9 callersFunctionPatch_BrushToMesh
=============== BrushToPatchMesh =============== */
neo/tools/radiant/PMESH.CPP:1721
↓ 9 callersMethodPathStroke
neo/libs/imgui/imgui.h:3332
↓ 9 callersMethodPlaneDistance
================ idBox::PlaneDistance ================ */
neo/idlib/bv/Box.cpp:333
↓ 9 callersFunctionPointOnLine
neo/tools/comafx/DialogColorPicker.cpp:226
↓ 9 callersMethodPopClipRect
neo/libs/imgui/imgui.cpp:5783
↓ 9 callersMethodPrintf
neo/TypeInfo/main.cpp:76
↓ 9 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
neo/libs/imgui/imgui.cpp:5776
↓ 9 callersMethodQR_UnpackFactors
============ idMatX::QR_UnpackFactors Unpacks the in-place QR factorization. ============ */
neo/idlib/math/Matrix.cpp:4800
↓ 9 callersFunctionR_MipMap
================ R_MipMap Returns a new copy of the texture, quartered in size and filtered. If a texture is intended to be used in GL_CLAMP or GL_C
neo/renderer/Image_process.cpp:396
↓ 9 callersMethodReadRenderLight
================ idRestoreGame::ReadRenderLight ================ */
neo/d3xp/gamesys/SaveGame.cpp:1338
↓ 9 callersMethodReadShort
neo/idlib/BitMsg.h:371
↓ 9 callersMethodReadUnsignedChar
================= idFile::ReadUnsignedChar ================= */
neo/framework/File.cpp:364
↓ 9 callersMethodRefresh
================ rvGENavigator::Refresh Repaints the navigator window ================ */
neo/tools/guied/GENavigator.cpp:578
↓ 9 callersMethodRemoveFile
================= idFileSystemLocal::RemoveFile ================= */
neo/framework/FileSystem.cpp:942
↓ 9 callersMethodRight
neo/ui/Rectangle.h:47
↓ 9 callersFunctionSaveWindowPlacement
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:1459
↓ 9 callersMethodSetColor
================ idLight::SetColor ================ */
neo/d3xp/Light.cpp:479
↓ 9 callersMethodSetCursor
neo/ui/DeviceContext.cpp:721
↓ 9 callersMethodSetDefault
================ idDeclAF_Body::SetDefault ================ */
neo/framework/DeclAF.cpp:255
↓ 9 callersMethodSetItemValue
neo/tools/common/PropTree/PropTreeItem.cpp:279
↓ 9 callersMethodSetPhysics
================ idForce_Drag::SetPhysics ================ */
neo/game/physics/Force_Drag.cpp:77
↓ 9 callersMethodSetPhysics
================ idForce_Grab::SetPhysics ================ */
neo/d3xp/physics/Force_Grab.cpp:104
↓ 9 callersMethodSetPlayingSoundWorld
=============== idSessionLocal::SetPlayingSoundWorld =============== */
neo/framework/Session.cpp:3078
↓ 9 callersMethodSetSkin
================ idEntity::SetSkin ================ */
neo/game/Entity.cpp:1123
↓ 9 callersMethodSetSteerAngle
================ idAFConstraint_Hinge::SetSteerAngle ================ */
neo/game/physics/Physics_AF.cpp:1758
↓ 9 callersMethodSetSteerAngle
================ idAFConstraint_Hinge::SetSteerAngle ================ */
neo/d3xp/physics/Physics_AF.cpp:1758
↓ 9 callersFunctionShowWarningOverlay
neo/sys/sys_imgui.h:122
↓ 9 callersMethodSignal
================ idEntity::Signal ================ */
neo/d3xp/Entity.cpp:3365
↓ 9 callersFunctionSnapVectorToGrid
================ SnapVectorToGrid ================ */
neo/tools/radiant/EditorBrush.cpp:89
↓ 9 callersMethodSplit
neo/libs/imgui/imgui_draw.cpp:2125
↓ 9 callersMethodStripTrailingWhitespace
============ idStr::StripTrailingWhitespace ============ */
neo/idlib/Str.cpp:664
↓ 9 callersFunctionSys_GetPath
neo/TypeInfo/main.cpp:122
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